Alvar007 135 Posted January 2, 2022 View File Gamorrean Animations Pack Gamorrean Animations Pack By Alvar007 ------------------------------------------------------------------------- DESCRIPTION: This mod adds a bunch of animations to the Gamorreans that were specified in the dialogue files but were missing in the model files. The added animations are the following: · Two grenade throwing animations retargeted from the male humanoid supermodel. · One shield activation animation retargeted from the male humanoid supermodel. · One inject animation retargeted from the male humanoid supermodel. · One new custom TALK_FORCEFUL animation used in conversations. INSTALLATION: Just run the .exe that comes with this download and select the game's installation main folder (NOT override). COMPATIBILITY: This mod will work as long as you don't have any modifications in your gamorrean model files or their apprearance.2da rows. BUGS: The combat parry and dodge animations for the player when facing the gamorreans will look as if they were facing a melee humanoid user due to the fact that I had to change their modeltype. Unfortunately there is no way around this. ------------------------------------------------------------------------- THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter Alvar007 Submitted 01/02/2022 Category Mods K1R Compatible Yes 4 Quote Share this post Link to post Share on other sites
Salk 385 Posted January 2, 2022 Fantastic work as always, Alvar007! Thanks for sharing! 1 Quote Share this post Link to post Share on other sites
Liserg 14 Posted January 2, 2022 Mods related to the restoration of animation is very rare, which is why they are so valuable, thank you for your excellent work. 1 Quote Share this post Link to post Share on other sites
Salk 385 Posted Thursday at 06:01 AM @Alvar007, while importing files from redrob41's latest modification, I noticed that it includes a model file for Gamorreans (L_Gammorean.mdl) and I was wondering if that's a file which also needed to include your animations? Quote Share this post Link to post Share on other sites
Alvar007 135 Posted Thursday at 08:26 PM 14 hours ago, Salk said: @Alvar007, while importing files from redrob41's latest modification, I noticed that it includes a model file for Gamorreans (L_Gammorean.mdl) and I was wondering if that's a file which also needed to include your animations? From what I've read, this mod tries to improve/fix the textures and models for the game. If the original vanilla model was used as the source then yeah the animations would have to be included so that they can play with the new model. 1 Quote Share this post Link to post Share on other sites
Salk 385 Posted Friday at 03:20 AM Yes, thanks. I guess I was at the same time wondering why your own modification here didn't include that same file with the added animations? When is L_gammorean.mdl used? @redrob41may include your animation set, possibly, so that it'll have a wider reach? I'm asking because if I'm not mistaken there is no drawback for having the extra animation set? Cheers! Quote Share this post Link to post Share on other sites
Alvar007 135 Posted yesterday at 02:07 AM 22 hours ago, Salk said: Yes, thanks. I guess I was at the same time wondering why your own modification here didn't include that same file with the added animations? When is L_gammorean.mdl used? @redrob41may include your animation set, possibly, so that it'll have a wider reach? I'm asking because if I'm not mistaken there is no drawback for having the extra animation set? Cheers! I just took a quick glance at appearance.2da and it seems L_gammorean is nowhere to be found, so you should be good to go. 1 Quote Share this post Link to post Share on other sites
redrob41 119 Posted yesterday at 08:01 AM I was in the habit of doing the lite versions of characters that are similar enough to their regular versions, even if they aren't actually used in-game. Typically the lite texture is just scaled down from the regular texture, with some minor changes to accommodate the lite model's different uvw map. In the case of Gammorean texture, they are both the same size, but there are some minor uvw differences between their L_Gammorean & C_Gammorean models (around the mouth, hands, and armpit). If I recall correctly, the animations are stored in the .mdl while the uvw map is stored in the .mdx, correct? Still, I don't recommend mixing and matching the files, since there may be some line errors due to how files can be compiled to and from ascii format. If anyone wants to try and apply my uvw map to another model that has the animations fixed, you go right ahead. Quote Share this post Link to post Share on other sites