EAF97 156 Posted August 24, 2021 Would someone be interested in making a mod that gives Admiral Dodonna the PFHC02 head from the game? Whether or not she can still have her hat on is of no difference to me although it would ideally be cool to have options for both if the face and hair could be combined with Dodonna's hat. Just thought it'd be interesting to see Dodonna with this head since that particular one has a stern "military" look about it which is perfect for her position Quote Share this post Link to post Share on other sites
Effix 532 Posted August 24, 2021 Pretty easy to do yourself, with KotOR Tool. Open your appearance.2da that you probably have in your override folder. Go to row 23, change the value in the normalhead column to 37, save. 1 Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted August 24, 2021 Except that you are forgetting that Dodonna has a separate unique full body hologram appearance, because K1 doesn't do holograms the same way as TSL. Quote Share this post Link to post Share on other sites
EAF97 156 Posted August 24, 2021 1 hour ago, DarthParametric said: Except that you are forgetting that Dodonna has a separate unique full body hologram appearance, because K1 doesn't do holograms the same way as TSL. Would a separate value need to be changed in appearance.2da for the hologram? If so, what would and would I need to add an alpha channel to make sure it stays transparent? Quote Share this post Link to post Share on other sites
Effix 532 Posted August 24, 2021 Bummer, yeah, I forgot about that. Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted August 24, 2021 It's not particularly difficult if you know what you're doing, but it's not something you can expect someone with no experience to manage since you'd have to edit the full body model to do the head swap, then create a custom texture for the head. Quote Share this post Link to post Share on other sites
EAF97 156 Posted August 24, 2021 6 minutes ago, DarthParametric said: It's not particularly difficult if you know what you're doing, but it's not something you can expect someone with no experience to manage since you'd have to edit the full body model to do the head swap, then create a custom texture for the head. Suppose I decided to go the easier route and had that texture put in without the hat, would a custom texture for the head still be necessary? Quote Share this post Link to post Share on other sites
Effix 532 Posted September 6, 2021 The hat is part of the head, so there's no easier route. You would have to replace the Dodonna head and the special full body hologram version which is one model with a body + head. A bit much work to replace a char that already has a unique look. For your project it's probably better to put your time/energy in making the generic NPCs more unique, which is a good plan. Quote Share this post Link to post Share on other sites