Recommended Posts

Schematic Lightsaber Mod 2021


Schematic Lightsaber Mod 2021
(SLM 2021)

===============================================================================================================
for TSLRCM 1.8.5/1.8.6

Author: Kaidon Jorn 
Date: Autumn 2020-Summer 2021

  This is a large scale lightsaber mod which was built using TSLRCM 1.8.5. This lightsaber mod will not work properly without TSLRCM installed. It should be installed directly after the **DeadlySteam version** of TSLRCM 1.8.5 and on the **LEGACYPC version** of the game from Steam (NOT THE ASPYR VERSION).  

IMPORTANT: Upon installation of this mod you must also open the file called "swkotor.ini" found in the main swkotor folder and under graphics options, you must edit the line "DisableVertexBufferObjects=1" to read "Disable Vertex Buffer Options=1", simply putting spaces between words. If this is not done you will see lightsaber hilt textures disappear depending on camera angle. 


  In this mod every party member that is trainable as Jedi will have a uniquely named lightsaber to build on the workbench through new dialog options after they have become Jedi. These initial dialogs will require color crystals to access but will then unlock that specific lightsaber to be built as many times as you like, as long as you have color crystals. These dialogs have been expanded quite a bit to offer a bit more immersion. Huge thanks to Fair Strides for his wonderful scripting help.
   In version 2021, lightsaber schematics have been redesigned so that you must equip it on your forearm and activate it like a forearm shield. They are destroyed once you are able to use them (they have a one minute cooldown), but will open the workbench dialog option to create them. You will still need to have at least one color crystal in your inventory and you must have completed your lightsaber quest in order to open the workbench options for them, since completing your lightsaber quest grants you the power to learn a schematic. 
  Both the Jedi Masters and Sith Lords have their own unique lightsabers to wield. These have upgraded stats, weathered and worn textures, and are collectible by the player. There are also two new quests to find the parts of two different lightsabers which you can then build on the workbench, one begins in the Telos military base and the other somewhere on Dxun. 
 

2.0 ----------> 2021 Changes List
================================================================================================================

  • All SLM Lightsaber's now use Crazy34's New Lightsaber Blade Models with ambient lighting! Thanks very much to him.
  • All lightsaber schematics are now forearm equippable items that have a one minute cooldown before you can attempt to learn another schematic. 
  • The Workbench dialog file has been expanded bigly to be able to deconstruct all SLM and vanilla game sabers.
  • Sion's Pain and the Infernal Warrior's Lightsaber now use SithSpecter's Unstable Blade Textures with ambient lighting.
  • The tank droid boss in the military base on Telos no longer drops the Telos Defender's Crystal. It now drops the first part that starts a quest to build that lightsaber model on the workbench. The saber itself is now called "Honorable Duelist Lightsaber", and has a gold blade and glow.
  • A new (old) lightsaber model has returned and uses SithSpecter's Unstable Blade Textures. "Acheron's Frost" can now be aquired through a new quest that starts somewhere in the first visit of Dxun.
  • Now compatible with Markus Ramiken's Workbench Crystal Attunement Mod. <<Only drop the .ncs script file into your Override folder, the workbench dialog file is already compatible.>>
  • Training Sabers are now fully upgradeable and come with a 1-8 damage by themselves.
  • Mandalorian War Leader's Lightsaber has been removed permanently and replaced by Redeemed Revan's Lightsaber. The schematic now drops in the tomb on Korriban.
  • All of the looted lightsabers have been touched up in the texture department, giving them a weathered and/or worn look, and gave them all various stats.
  • Eloquence now has a silvery blue blade and glow. Upgraded stats.
  • All party member lightsaber building dialogs have all been rebuilt with excitingly new and fancy scripts from FairStrides of DeadlyStream fame and glory. They will all meditate on their crystals after building their lightsabers.
  • Visas Marr now builds an old RandomSabers model I named "Miralukan Seer's Lightsaber". The Omen is held by her on the first meeting in the Ebon Hawk.
  • Freedon Nadd's Lightsaber is now fully upgradeable standard blade saber.
  • Bao-Dur's Liberator no longer uses the "chrome1" texture.
  • Alderaanian Battle Saber had a model switch and now uses the old RandomSabers "Quillian" hilt.
  • Master Vash's Redemption had a model switch, and now uses the old RandomSabers "Schism" hilt. 
  • The Solace sabers now have a "pale gold" blade and glow.
  • Freedon Nadd now has a seperate standard bladed hilt that you can find in the Sith tomb on Dxun.
  • The crystal cave on Dantooine has extra crystals to aquire, it is tied to the "Weapon of the Jedi" questline.
  • Compatibilty for M4-78 has not yet happened, but I will get to it eventually. (I hope...)
  • Many other improvements I don't remember since I began rebuilding the mod back in October of 2020.

        
Install by running the .exe file called "SLM 2021"


Removal: 
1.) Open SLM's BACKUP folder - copy and paste all .MOD files into game's MODULES folder and let overwrite. 
2.) Copy and paste party member .DLG files (including workbnch.dlg) and any .2DA files found in SLM's BACKUP folder into game's OVERRIDE folder and let overwrite.
3.) Copy and paste the dialog.tlk found in SLM's BACKUP folder into KotOR2's main folder. Let overwrite.
4.) Delete all saber files from the game's OVERRIDE folder. (tga's, .txi's, .mdl's, .mdx's, uti's)


Notes:
*Not compatible with any other saber mods (i.e. Varsity Puppet's Duplisaber, USM, HotOR, etc, etc) UNLESS it only changes the default hilt models. This mod uses (almost) every lightsaber model slot available (13 thru 255).
*As always, do not try to put a crystal that was made for a double-bladed saber into a single-bladed saber (except Solace or the personal quest saber) or vice versa because it will crash your game.
*As previously stated, you will not find Vash's or Kaah's hilts unless you have M4-78EP (1.2) and the SLM compatibility patch installed.
*For companions like Visas, Mira, and Kreia, it's probabaly a good idea to stand off to one side of them when starting their saber making dialogs. They may get stuck trying to path find.
*All 13 schematics should be in your possession after helping Talia or Vaklu on Onderon. All dropped saber loot should be in your possession after the Nihilus fight, except Sion's.
*If you want Nihilus' lightsaber you must ask Visas for it. It will come with the mask.
*Kreia's Peragus saber is lost after Sion cuts her hand off. Don't expect it back.
* Do not try to disassemble a hilt that is already equipped by a party member. If you want to switch a party member's saber, make the new one first, then equip it on them before disassembling the one they had (or be controlling the character you want to disassemble on). No clue why this happens but it will crash the game.
* At time of release, there may be a small bug in 903MAL where Sion dosen't walk to his spot where the assassins circle around him directly after the Atton fight. (903Kreia.dlg) (((UPDATE:7/7/2021 It works fine)))

 

Credits:
Special thanks to Crazy34 for releasing his new saber blade models and letting me convert all my lightsabers to his blade models.
Thanks to Fair Strides for all the scripting help, he basically came up with the force power script that allows you to learn a schematic. I just modified it to what I needed.
Thanks to SithSpecter for use of his unstable blade textures.
Thanks to VP (and all the Holowan Labs modders) for coding and general modding help over the years.
Thanks to Deadman for making the training sabers power on and off and providing the textures.
Thanks to DeadlyStream for hosting my mods.


1.0 - 2.0 changes list
==================================================================================================================

  • Redesigned lightsaber schematics into usable items that you "learn". Learning the schematic sets the boolean to "true" so it is memorized in the workbench dialog file, and the schematics are no longer cluttering up your inventory.
  • It is no longer possible for Disciple to get stuck on the MedBay wall inside the Ebon Hawk since I made him jump to the workbench like Atton does. He will still walk back to the MedBay.
  • Further developed party member saber building dialogs of all party members so alignment will matter. Added new scenes so that Kreia and Visas will now meditate on their crystals.
  • Adjusted hit points or stats on some of the added bosses.
  • Updated the dialog for Atris' Telos Academy schematic crate.
  • Integrated Apostle Saber Addon patch and renamed them to "Solace", gave them unique blade color, made a new encounter for them in Dantooine Enclave sub-level. Returned them to the original chrome texture (baremetal didn't look right). Updated icons.
  • Integrated Training Sabers from my TOR Sabers Mod. Credit to Darth Deadman for adding the energy fields that power on and off like a lightsaber on those.
  • Added new double-bladed saber "Elite Assassin's Saberstaff". 
  • Made assassins in Sith Academy on Korriban wield double-bladed lightsabers.
  • Remade alot of lightsaber icons. Updated textures on several saber hilts.
  • Cut down on the use of chrome hilts alot. Reshaded most of the ones that still use it.
  • Eloquence now has a cerulean blade. The cyan core/blue one from 1.0 was not up to par with the rest so I got rid of it.
  • Master Vash now has an entirely new model from the archives, she now wields the 'Aggressor'. Updated all necessary files.
  • Renamed Vrook's saber to 'Vigilance'. Updated all necessary files.
  • Fixed Saquesh not giving the Alderaanian Battle Saber schematic as he should have been if you help the Exchange.
  • Fixed Kreia taking the long way around to the workbench.
  • Finally retired my beautiful 4900 poly Acheron Saber and gave Sion an old RandomSabers model ("the Banshee") with a "scratched up" texture, a much larger scaling and a deeper red blade/pinker core.
  • Added new powerup and powerdown sounds for sabers.
  • Renamed the old 'Warrior's Lightsaber' found in the Korriban Tomb to 'Fury'.
  • Rewrote and rescripted the dialog for the Sith Ghost encounter in the Korriban Tomb.
  • Added 'Infernal Warrior's Lightsaber' with a dark orange blade and a new boss in the late game Citadel Station to beat you over the head with it. 
  • Rescaled and reskinned Revan's TOR saber. Made a new saber mod (Revan's Canonical TOR Sabers) as a seperate add-on that is compatible with this one as the way to get that saber model - *though it will replace 'Mandalorian War Leader's'*.
  • Readjusted stats on a few of the dropped sabers.
  • Wrote descriptions for Master's sabers.
  • Buffed Darth Traya (Atris) for Telos Academy fight and Darth Nihilus just a little.

 

Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent.


THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
 


  • Submitter
  • Submitted
    07/30/2021
  • Category
  • TSLRCM Compatible
    Yes

 

  • Like 1

Share this post


Link to post
Share on other sites

I got the emitter and the cell for the Duelist's Lightsaber and I now have a blank quest log and the Tank Boss did not drop the cell for me, so I had to add it manually via KSE.  I need help to fix this so the quest will proceed as normal 

Share this post


Link to post
Share on other sites

So I thought I installed the mod properly but then I got through the droid stuff in Telos and kreia showed up sans lightsaber. My version of TSLRCM is the Workshop version, and I have a few other, mostly cosmetic mods on steam. The only other mod I have from here, and indeed the only mod that I have besides this one that has anything to do with lightsabers, is the one that gives Sith Assassins lightsabers. I tried reinstalling and got this error message

 

" • Error: Destination file "Modules\101PER.mod" does not exist at the specified location! Skipping section...
 • Error: Destination file "Modules\202TEL.mod" does not exist at the specified location! Skipping section...
 • Error: Destination file "Modules\222TEL.mod" does not exist at the specified location! Skipping section...
 • Error: Destination file "Modules\232TEL.mod" does not exist at the specified location! Skipping section...
 • Error: Destination file "Modules\302NAR.mod" does not exist at the specified location! Skipping section...
 • Error: Destination file "Modules\305NAR.mod" does not exist at the specified location! Skipping section...
 • Error: Destination file "Modules\402DXN.mod" does not exist at the specified location! Skipping section...
 • Error: Destination file "Modules\403DXN.mod" does not exist at the specified location! Skipping section...
 • Error: Destination file "Modules\404DXN.mod" does not exist at the specified location! Skipping section...
 • Error: Destination file "Modules\851NIH.mod" does not exist at the specified location! Skipping section...
 • Error: Destination file "Modules\852NIH.mod" does not exist at the specified location! Skipping section...
 • Error: Destination file "Modules\904MAL.mod" does not exist at the specified location! Skipping section...
 • Error: Destination file "Modules\907MAL.mod" does not exist at the specified location! Skipping section...
 • Error: Destination file "Modules\909MAL.mod" does not exist at the specified location! Skipping section...
 • Error: Destination file "Modules\950COR.mod" does not exist at the specified location! Skipping section..."

But I don't really understand what it's saying, does this have anything to do with it?

Share this post


Link to post
Share on other sites

Yes.

Never ever use the Steam Workshop version of TSLRCM unless that's ALL you plan to use (aside from some texture mods)

Install TSLRCM from this site into the Steam version of the base game. 

So... TSLRCM should be installed in C:/Program Files/Steam/SteamApps/common/Knights of the Old Republic II

Then install SLM 2021 into that same directory. 

You should probably back up and uninstall everything including the base game, then try again. 

For reading material  

 

Share this post


Link to post
Share on other sites

Thank you, I appreciate the punctual response. I did as said and it does indeed work now, but there's a new problem, it crashes when I use the workbench ;^^

Specifically to create or breakdown items, I select that option at the workbench and crash.

Edited by Storyteller323

Share this post


Link to post
Share on other sites

Thank you firstly, for an incredible update to an already awesome mod!

I wanted to ask though -  I am midway through a playthrough (using 2.0) - Could I by any chance install this update whilst midway through the game? Or would that cause problems?

Thanks in advance!

J

Share this post


Link to post
Share on other sites
On 1/2/2022 at 1:14 AM, Storyteller323 said:

Thank you, I appreciate the punctual response. I did as said and it does indeed work now, but there's a new problem, it crashes when I use the workbench ;^^

Specifically to create or breakdown items, I select that option at the workbench and crash.

Honestly I have no idea what that is. Try re-copying and pasting the workbench.dlg file from SLM's tslpatchdata folder into your override?

I dunno.

6 hours ago, J4S said:

Thank you firstly, for an incredible update to an already awesome mod!

I wanted to ask though -  I am midway through a playthrough (using 2.0) - Could I by any chance install this update whilst midway through the game? Or would that cause problems?

Thanks in advance!

J

No, don't try it Anakin. 

 

  • Haha 1

Share this post


Link to post
Share on other sites

So I installed this on mobile and it works great! I'm just trying to figure out how to deconstruct or learn how to make master jorns war saber if that's a saber in your mod other then that I love this mod!  

Edit l; I read the notes I need to help vaklu or the queen on onderon? To get schematics

 

Edited by Jedimage91

Share this post


Link to post
Share on other sites

There is a Master Jorn Saber, it's somewhere in the vicinity of a cache of weapons.....on a moon......

You should be getting schematics as soon as Atris' academy at the end of Telos.

Share this post


Link to post
Share on other sites

Ok ty I think I installed it mid way through onderon but I gots the moon defenders schematic I'm actually playing this game with a friend and we missed out on the tlatris academy and telos military base l. He just doesn't wanna start over for now since it's his first time and ilbut we're gonna run through a couple more times thanks for the great mod jorn!

Share this post


Link to post
Share on other sites

I have a problem:Learn Schematic power is gone. I havn`t install any mods after SLM 2021.

UPD. Problem fixed by adding power in KSE.

Edited by LadySith84

Share this post


Link to post
Share on other sites
6 minutes ago, Kaidon Jorn said:

Had you already gotten it then "lost" it? 

At Korriban when got Revan saber schem. The thing that you need add back by adding prime class,not main.

Edited by LadySith84

Share this post


Link to post
Share on other sites

Does the weapon of the Jedi quest have any hints on where to find the parts? I’m struggling to find the lens

Share this post


Link to post
Share on other sites
22 hours ago, faeangst said:

Does the weapon of the Jedi quest have any hints on where to find the parts? I’m struggling to find the lens

Search all cargo containers in Serroco area

 

Share this post


Link to post
Share on other sites

I cant seem to get the dialogue for the handmaiden to build her lightsaber, is there something else thats needed to trigger it beyond her being a jedi?

Share this post


Link to post
Share on other sites

Do you have a crystal?

You may just need to overwrite handmaiden's dlg file with the one from SLM's patchdata folder. 

Share this post


Link to post
Share on other sites

One little nit pick.  Is it possible to get the old orange lightsaber color instead of this one that basically looks like it yellow???  The other blades are fine, but want to use orange lightsaber as it appeared in the original game.  is there a mod or a patch that does this or is is possible to modify it to use the said look???

Share this post


Link to post
Share on other sites

i have a bit of a problem, trying to make Visas' lightsaber, the dialogue work but for some reason the screen stays black and not doing anything. I can still hear the background sound of ebon hawk but nadda. just pitch black screen. Any fixes?

Share this post


Link to post
Share on other sites
Posted (edited)

nice mod as long as you install TSLRCM first then everything go smoothly

Edited by Nazekuo

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.