ZeldaTheSwordsman 40 Posted June 28, 2021 So, I ran into a BIG problem. I got poisoned while fighting the first batch of droids that the Exile can run into at the Peragus' Fuel Depot. The first time I used a medpac (initiated from the inventory because that's normally a freebie) it seemed to work. Subsequent attempts to use medpacs, however, refused to restore health. I canceled out of combat and ran to safety to use one, no dice. I helplessly died because of that. The problem persisted after I loaded my saved game. I suspect Peragus Tweak is the culprit but don't know for sure. ThisMedpacs not healing you while poisoned (even though they're supposed to), before you have access to Antidote kits? That's a major problem. Does anyone know what's wrong? 1) When did the problem begin to occur? Shortly after reaching Peragus' Fuel Depot as the Exile. 2) Did you install the latest version of the mod? Yes, latest versions of TSLRCM and M4-78EP both 3) What version of the game do you have? (Steam, 4CD, KotOR Collection?) What region is the game designed for if it's the 4 CD version? GOG 4) Did you update your game as required by your game's region? N/A 5) Did you install this over the previous version(s), or did you perform a fresh installation as required by the TSLRCM's read-me file? Fresh install 6) What other mods did you have installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.) https://deadlystream.com/files/file/1004-alternate-revan-romances-updated/?tab=comments https://deadlystream.com/files/file/428-extended-enclave-tslrcm-add-on/ https://deadlystream.com/files/file/416-tsl-clone-wars-armors/ https://deadlystream.com/files/file/1374-harbinger-hull-fixes/ https://deadlystream.com/files/file/1275-peragus-administration-level-room-model-fixes/ https://deadlystream.com/files/file/1773-k2-star-forge-robes-in-ebon-hawk-container/ (Initially incorrectly) https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/revan-s-robes-star-forge-robes-for-tsl https://deadlystream.com/files/file/8-peragus-tweak/?tab=comments https://deadlystream.com/files/file/202-hi-resolution-skin-for-ebon-hawk-tsl/?tab=comments https://deadlystream.com/files/file/514-darth-sapiens-presents-t3m4-hd-2k/?tab=comments https://deadlystream.com/files/file/971-refurbished-astromech-droids/?tab=comments https://deadlystream.com/files/file/759-tsl-origins-telos-overhaul/page/3/?tab=comments https://deadlystream.com/files/file/296-unofficial-tslrcm-tweak-pack/ Saedhe original head component, Kreia-Atris reversion component https://deadlystream.com/files/file/897-tsl-origins-harbinger-overhaul/ https://deadlystream.com/files/file/1515-hd-hk-upscale/ 7) Can you be more specific about the error? At what point did it happen? See top of post. 8 ) Have you tried re-downloading the mod? Not sure which is causing the problem. 9) Have you tried using a different save game? Not yet. 10) Have you tried starting a new game? Not yet. I'm tempted to just get cheat-happy at this point. 11) What Operating System do you use? (List Virtual Machines as well if you are using them.) Windows 7 64-bit. Quote Share this post Link to post Share on other sites
TamerBill 135 Posted June 28, 2021 Do you have k_sup_healing.ncs in your override? If so, delete it and see if the problem persists. Quote Share this post Link to post Share on other sites
ZeldaTheSwordsman 40 Posted June 28, 2021 2 minutes ago, TamerBill said: Do you have k_sup_healing.ncs in your override? If so, delete it and see if the problem persists. I do not. Quote Share this post Link to post Share on other sites
Thor110 502 Posted June 28, 2021 I have heard some people say that medpacs not working is a base-game issue, though I always feel like it is because the medpac is applied at the end of the round which can sometimes make it feel as if it hasn't been applied because by the time it has you have also taken damage. But I might be wrong about this, you would have to review the combat logs and check to be sure. Quote Share this post Link to post Share on other sites
ZeldaTheSwordsman 40 Posted June 28, 2021 Just now, Thor110 said: I have heard some people say that medpacs not working is a base-game issue, though I always feel like it is because the medpac is applied at the end of the round which can sometimes make it feel as if it hasn't been applied because by the time it has you have also taken damage. But I might be wrong about this, you would have to review the combat logs and check to be sure. Unfortunately I can't, because with the poison unstoppably depleting my health multiple times... I got too frustrated to make a save while poisoned. That being said, the medpacs were definitely doing nothing - they heal for 16 points (at my current Treat Injury) normally, far outstripping the poison loss. Yet each time I used one the poison loss was the only change in my health bar - including when I was no longer in combat and thus able to use medpacs freely. I think you might be right about it being a base-game issue, that would explain the inconsistency. When trying with one of my backup save files I seemed to have it at first, but after I bailed from combat I was able to actually heal. When I reloaded to try the fight again I wound up not getting poisoned at all, so there's also randomness with the droids' attacks to complicate testing... Speaking of save files though, I had the "all save files have the same image" glitch pop up. Well programmed, Obsidian! *applause* I returned to my main save for now, after the tests on the backup - those gave me hope that maybe the game would behave now. The dormitory has some poison traps in it - much more consistent than fighting the mining droids - so I'll be sure to do further testing on the main save there. Quote Share this post Link to post Share on other sites
Thor110 502 Posted June 28, 2021 2 minutes ago, ZeldaTheSwordsman said: Unfortunately I can't, because with the poison unstoppably depleting my health multiple times... I got too frustrated to make a save while poisoned. That being said, the medpacs were definitely doing nothing - they heal for 16 points (at my current Treat Injury) normally, far outstripping the poison loss. Yet each time I used one the poison loss was the only change in my health bar - including when I was no longer in combat and thus able to use medpacs freely. I think you might be right about it being a base-game issue, that would explain the inconsistency. When trying with one of my backup save files I seemed to have it at first, but after I bailed from combat I was able to actually heal. When I reloaded to try the fight again I wound up not getting poisoned at all, so there's also randomness with the droids' attacks to complicate testing... Speaking of save files though, I had the "all save files have the same image" glitch pop up. Well programmed, Obsidian! *applause* I returned to my main save for now, after the tests on the backup - those gave me hope that maybe the game would behave now. The dormitory has some poison traps in it - much more consistent than fighting the mining droids - so I'll be sure to do further testing on the main save there. I don't experience it much and I think if you make sure that your character actually uses the item it isn't a problem. Where as if you use it in the menu sometimes it bugs out and doesn't apply, at least I think. Since I first played this game a long time ago, I became use to regularly saving in case of save corruption and bugs because I had heard that saves corrupted regularly on xbox though I played on PC I was still sure to save regularly lol and since I started modding it I made sure to save even more, just because it makes sense to. My suggestion would be less mods or more mods, there is a super large working build list / guide on reddit. Quote Share this post Link to post Share on other sites