Jorak Uln 458 Posted May 12, 2021 Hello there, when texturing the Onderon Western Square/Market place one thing stands out: every building is using the same 2 -3 textures. I'd like to get rid of that by assigning different instances for each building - usually, this was possible by renaming each instance (e.g. LEH_wall01 -> JEH_wall01, JEH_wall1a etc.) in a Hex Editor, however, at Onderon it isnt possible. Theres mostly only one texture instance to be found in the mdl. Now, i'd like to know - is there a way to assign more instances to each of those buildings? Example: when editing the 512ondd.mdl theres only one instance of OND_wl05 and it covers the whole area: texture: hex edited area: Do you guys know how to fix this? Quote Share this post Link to post Share on other sites
seedhartha 116 Posted May 12, 2021 Objects using the same texture are merged in that particular area (and it makes total sense from performance standpoint). You'd have to manually separate geometry in Blender or NWmax. Quote Share this post Link to post Share on other sites