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Jorak Uln

QUESTION different texture Instances possible?

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Hello there, 

when texturing the Onderon Western Square/Market place one thing stands out: every building is using the same 2 -3 textures. 

I'd like to get rid of that by assigning different instances for each building - usually, this was possible by renaming each instance (e.g. LEH_wall01 -> JEH_wall01, JEH_wall1a  etc.) in a Hex Editor, however, at Onderon it isnt possible. Theres mostly only one texture instance to be found in the mdl. 

Now, i'd like to know - is there a way to assign more instances to each of those buildings?

Example:

when editing the 512ondd.mdl theres only one instance of OND_wl05 and it covers the whole area: 

texture:

JND_wl05_1.jpg.9a3ea93516b6da3f26d3b043273910d4.jpg

hex edited area:

K2_00125_1.thumb.jpg.ef7a84b5ae5f8f17276f666398a26019.jpg

K2_00126_1.thumb.jpg.dd538dbb910a54d83a4efdf8be656fb3.jpg

K2_00127_1.thumb.jpg.56d851cb82823892012096f4c87021b2.jpg

Do you guys know how to fix this? 

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Objects using the same texture are merged in that particular area (and it makes total sense from performance standpoint). You'd have to manually separate geometry in Blender or NWmax.

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