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Whyp

fx_sand

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Right, so, I'm trying to make a module. I cloned 401dxn, and everything related to reskinning it is more or less done, with the exception of a few things. One of those things is "fx_sand". In the module, it's basically used for the steam bits in caves and in other places. So I thought I could just rename the file in the .mdl files and make a new texture ("fx_sand" > "fx_nosand") like I did for the "fx_rain" ("fx_rain" > "fx_norain"). Oh, how wrong I was - it won't work no matter what I do. If anyone has any ideas on why that could be, I'd be grateful ^^

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I see a model named fx_rain, but not fx_sand?

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Problem solved over Discord dms, conclusion: don't forget to count the characters of a texture name when using it to replace something else in a level lol

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