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Posted

Hi, 

I need a little help I took m22aa from Kotor 1 and ported it into Kotor 2, however the skybox is not there. I have modded a little but nothing like this. Can anyone help?

 

Posted

See the discussion here. Basically, area models in KOTOR 2 won't render a room if it has no walkmesh, unlike KOTOR 1. Skyboxes in KOTOR 2 always have a walkmesh somewhere on the model to get around this.

@bead-v had talked about updating MDLEdit to add a dummy aabb node when models are missing one but I don't know what the status of that is.

Posted

Thanks JCarter426. This gives me a place to start.

 

Just deleted the .vis file and everything is loading correctly. Wow, Thanks for your help JCarter426! I have been trying this for a month and could not get it to work. You Rock!!!!!!!!!

 

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