Oaks Posted January 14, 2020 Posted January 14, 2020 I am creating a mod to use in the tomb of Ludo Kressh, but I need to first remove most of the Shyracks. Can someone tell me how I can do that? Quote
JCarter426 Posted January 15, 2020 Posted January 15, 2020 You'd have to remove the creatures from the module's .git file using a GFF Editor like K-GFF. Note that these aren't safe to install to Override, so you'd have to compile it in a .mod, and for mod compatibility you'd want to use TSLPatcher for that instead of a hard .mod install. Quote
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