Talyn82 Posted August 28, 2019 Posted August 28, 2019 Don't know if this is the right place, but since my mod is wip I figures I post here. I am working on a mod and want to use a map from K1 into K2. I followed this tutorial: and when it comes to the part where I have to extract the textures for the map, I cannot find the textures. In fact I can't find textures for any map. The map I am interested in using is the Leviathan map. Specifically "m40ad." Can someone help? Quote
ebmar Posted August 28, 2019 Posted August 28, 2019 (edited) On 8/28/2019 at 8:15 PM, Talyn82 said: The map I am interested in using is the Leviathan map. Specifically "m40ad." The prefix you find for is LSI_XYZ and LZZ_XYZ. Leviathan and Sith Base -both Taris and Manaan- share the same textures for their areas. You will need KotOR Tool to extract them from the game files. Edit: in case I catch you wrong - if you mean by map is the mini-map shown in the GUI/game menu, you may want to access them through this path: Kotor I \ ERFs \ TexturePacks \ swpc_tex_gui \ L \ lbl_mapm40ad On 8/28/2019 at 8:15 PM, Talyn82 said: Don't know if this is the right place, but since my mod is wip I figures I post here. This seem to be the right place. 🤔 -- well, as long as you get this thread updated with progress report of your WIP - that's how I see it, hahah. Edited August 17, 2020 by ebmar 1 Quote
Talyn82 Posted August 29, 2019 Author Posted August 29, 2019 10 hours ago, ebmar said: The prefix you find for is LSI_XYZ and LZZ_XYZ. Leviathan and Sith Base -both Taris and Manaan- share the same textures for their areas. You will need [KotOR Tool] (https://deadlystream.com/files/file/280-kotor-tool/) to extract them from the game files. Edit: in case I catch you wrong - if you mean by map is the mini-map shown in the GUI/game menu, you may want to access them through this path: Kotor I \ ERFs \ TexturePacks \ swpc_tex_gui \ L \ lbl_mapm40ad This seem to be the right place. :thinkingface: - well, as long as you get this thread updated with progress report of your WIP - that's how I see it, hahah. Hey thanks for the answers. What I meant by map was the layout of the module. BUT!!! You did answer one of my questions I also needed to extract the mini map gui. Oh and yes I know about the KOTOR Tool I remember when it was first released. lol As for my mod for now I will keep it secret. All I will say I've been working on it off and on for the past year and a half. I will also say that the mod is my vision of what a KOTOR 3 could have been. The lore established by SWTOR will not be taken into account. But yeah for now I will try to keep it secret although it's hard. Although I want to talk about it but I have a big mouth, and don't want to spoil the epic story for anyone, and god willing if my job doesn't get in the way the mod will be epic. 1 Quote
ebmar Posted August 29, 2019 Posted August 29, 2019 5 hours ago, Talyn82 said: ...I meant by map was the layout of the module. Oh! That was close enough then, hahah. So, you can access the layout/LYT of the relevant module [m40ad] through here - Kotor I \ BIFs \ layouts \ m40ad.lyt If you need the VIS file you can also grab that here - Kotor I \ BIFs \ lightmaps12 \ m40ad.vis By name they should match - though in [in-game] application it could have been something else. I recall two of them modules did that. 5 hours ago, Talyn82 said: ...if my job doesn't get in the way the mod will be epic. The definitive answer lies within the first few words there... Hahah, JK - may the Force serve you well, and looking forwards for an update from your mod! :cheers: Quote
Talyn82 Posted August 29, 2019 Author Posted August 29, 2019 5 hours ago, ebmar said: Oh! That was close enough then, hahah. So, you can access the layout/LYT of the relevant module [m40ad] through here - Kotor I \ BIFs \ layouts \ m40ad.lyt If you need the VIS file you can also grab that here - Kotor I \ BIFs \ lightmaps12 \ m40ad.vis By name they should match - though in [in-game] application it could have been something else. I recall two of them modules did that. The definitive answer lies within the first few words there... Hahah, JK - may the Force serve you well, and looking forwards for an update from your mod! Hey! I already got the layout and lightmaps thanks. As for the mod updates once I have something presentable I will open a wip thread. Quote
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