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Posted

Don't know if this is the right place, but since my mod is wip I figures I post here.  I am working on a mod and want to use a map from K1 into K2.  I followed this tutorial: 

and when it comes to the part where I have to extract the textures for the map, I cannot find the textures.  In fact I can't find textures for any map.  The map I am interested in using is the Leviathan map.  Specifically  "m40ad."  Can someone help?

Posted (edited)
On 8/28/2019 at 8:15 PM, Talyn82 said:

The map I am interested in using is the Leviathan map.  Specifically  "m40ad."

The prefix you find for is LSI_XYZ and LZZ_XYZ. Leviathan and Sith Base -both Taris and Manaan- share the same textures for their areas. You will need KotOR Tool to extract them from the game files.

Edit: in case I catch you wrong - if you mean by map is the mini-map shown in the GUI/game menu, you may want to access them through this path:

  • Kotor I \ ERFs \ TexturePacks \ swpc_tex_gui \ L \ lbl_mapm40ad

 

On 8/28/2019 at 8:15 PM, Talyn82 said:

Don't know if this is the right place, but since my mod is wip I figures I post here.

This seem to be the right place. 🤔 -- well, as long as you get this thread updated with progress report of your WIP - that's how I see it, hahah.

Edited by ebmar
  • Like 1
Posted
10 hours ago, ebmar said:

The prefix you find for is LSI_XYZ and LZZ_XYZ. Leviathan and Sith Base -both Taris and Manaan- share the same textures for their areas. You will need [KotOR Tool] (https://deadlystream.com/files/file/280-kotor-tool/) to extract them from the game files.

Edit: in case I catch you wrong - if you mean by map is the mini-map shown in the GUI/game menu, you may want to access them through this path:

  • Kotor I \ ERFs \ TexturePacks \ swpc_tex_gui \ L \ lbl_mapm40ad

 

This seem to be the right place. :thinkingface: - well, as long as you get this thread updated with progress report of your WIP - that's how I see it, hahah.

Hey thanks for the answers.  What I meant by map was the layout of the module.  BUT!!!  You did answer one of my questions  I also needed to extract the mini map gui.  Oh and yes I know about the KOTOR Tool I remember when it was first released. lol

As for my mod for now I will keep it secret.  All I will say I've been working on it off and on for the past year and a half.  I will also say that the mod is my vision of what a KOTOR 3 could have been.  The lore established by SWTOR will not be taken into account.  But yeah for now I will try to keep it secret although it's hard. Although I want to talk about it but I have a big mouth, and don't want to spoil the epic story for anyone, and god willing if my job doesn't get in the way the mod will be epic.

  • Like 1
Posted
5 hours ago, Talyn82 said:

...I meant by map was the layout of the module.

Oh! That was close enough then, hahah. So, you can access the layout/LYT of the relevant module [m40ad] through here -

  • Kotor I \ BIFs \ layouts \ m40ad.lyt

If you need the VIS file you can also grab that here -

  • Kotor I \ BIFs \ lightmaps12 \ m40ad.vis

By name they should match - though in [in-game] application it could have been something else. I recall two of them modules did that.

5 hours ago, Talyn82 said:

...if my job doesn't get in the way the mod will be epic.

The definitive answer lies within the first few words there... Hahah, JK - may the Force serve you well, and looking forwards for an update from your mod! :cheers:

Posted
5 hours ago, ebmar said:

Oh! That was close enough then, hahah. So, you can access the layout/LYT of the relevant module [m40ad] through here -

  • Kotor I \ BIFs \ layouts \ m40ad.lyt

If you need the VIS file you can also grab that here -

  • Kotor I \ BIFs \ lightmaps12 \ m40ad.vis

By name they should match - though in [in-game] application it could have been something else. I recall two of them modules did that.

The definitive answer lies within the first few words there... Hahah, JK - may the Force serve you well, and looking forwards for an update from your mod! :cheers:

Hey!  I already got the layout and lightmaps thanks.  As for the mod updates once I have something presentable I will open a wip thread.

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