Sith Holocron 2,478 Posted August 14, 2019 Is there an informal list of all of the character animations that are available for both the PC and regularly sized NPC characters in TSL? You may assume that TSLRCM is installed for this query. Quote Share this post Link to post Share on other sites
DarthParametric 3,784 Posted August 14, 2019 TSL can script any of the animations in animations.2da (unlike K1). 1 Quote Share this post Link to post Share on other sites
DarthVarkor 384 Posted August 14, 2019 17 minutes ago, DarthParametric said: TSL can script any of the animations in animations.2da (unlike K1). Like DP said, K2 is a lot more flexible when it comes to animations. The 2da contains them all, although, not all of them are labelled very helpfully. For example, I believe "animloop01" is for the sitting in a chair looping anim, although I believe it may be used for other uncommon animations on particular models (such as BioWare swapping out the dance animation for other unlisted anims like Calo Nord raising his grenade in K1). animations.2da 1 Quote Share this post Link to post Share on other sites
Sith Holocron 2,478 Posted August 14, 2019 Not having access to doing work on 2da files on my cell phone is the main reason why I was looking for such a list. Thanks in advance for your understanding. Quote Share this post Link to post Share on other sites
DarthVarkor 384 Posted August 14, 2019 Did a crude copy/paste job from the .2da and that seems to work. Ignore all the random string of numbers after the animation's number & name. That's just a load of other information that is listed in the .2da that I'm too lazy to go through and delete line by line . Hope this helps. K2 Anims.txt Quote Share this post Link to post Share on other sites
Sith Holocron 2,478 Posted August 14, 2019 That's good for a start. Thanks! 1 Quote Share this post Link to post Share on other sites
JCarter426 1,215 Posted August 15, 2019 These are all the animations that exist on the player supermodels: Spoiler activate animloop01 animloop02 animloop03 animloop04 animloop05 b11a1 b11a2 b11a3 b11a4 b11d1 b11g1 b11r1 b11w1 b5a1 b5a2 b5a3 b5a4 b6a1 b6a2 b6a3 b6a4 b7a1 b7a2 b7a3 b7a4 b9a1 b9a2 b9a4 bow c10a1 c10a2 c10a3 c10a4 c10a5 c10d1 c10d2 c10d3 c10d4 c10d5 c10n1 c10n2 c10p1 c10p2 c10p3 c10p4 c10p5 c2a1 c2a2 c2a3 c2a4 c2a5 c2a6 c2d1 c2d2 c2d3 c2d4 c2d5 c2n1 c2n2 c2p1 c2p2 c2p3 c2p4 c2p5 c3a1 c3a2 c3a3 c3a4 c3a5 c3a6 c3d1 c3d2 c3d3 c3d4 c3d5 c3n1 c3n2 c3p1 c3p2 c3p3 c3p4 c3p5 c4a1 c4a2 c4a3 c4a4 c4a5 c4a6 c4d1 c4d2 c4d3 c4d4 c4d5 c4n1 c4n2 c4p1 c4p2 c4p3 c4p4 c4p5 castout1 castout2 castout3 castoutlp1 castoutlp2 castoutlp3 catchsab choke crushdamage cut010L cut011L cut012 cut013L cut014 CUT015 CUT016L CUT017 cut018 cut019L cut020 CUT021 CUT022L CUT023 CUT025 CUT026L CUT027 cut028 cut029L cut030 cut032L dance dance1 dead dead1 dead3 deflect die die1 die3 disablemine diveroll downpoint emotions equip evil f10a1a f10a1b f10a1c f10a2a f10a2b f10a2c f10a3a f10a3b f10a3c f10d1a f10d1b f10d1c f10d2a f10d2b f10d2c f10d3a f10d3b f10d3c f10p1a f10p1b f10p1c f10p2a f10p2b f10p2c f10p3a f10p3b f10p3c f2a1a f2a1b f2a1c f2a2a f2a2b f2a2c f2a3a f2a3b f2a3c f2a4 f2d1a f2d1b f2d1c f2d2a f2d2b f2d2c f2d3a f2d3b f2d3c f2p1b f2p1c f2p2a f2p2b f2p2c f2p3a f2p3b f2p3c f3a1a f3a1b f3a1c f3a2a f3a2b f3a2c f3a3a f3a3b f3a3c f3a4 f3d1a f3d1b f3d1c f3d2a f3d2b f3d2c f3d3a f3d3b f3d3c f3p1a f3p1b f3p1c f3p2a f3p2b f3p2c f3p3a f3p3b f3p3c f4a1a f4a1b f4a1c f4a2a f4a2b f4a2c f4a3a f4a3b f4a3c f4a4 f4d1a f4d1b f4d1c f4d2a f4d2b f4d2c f4d3a f4d3b f4d3c f4p1a f4p1b f4p1c f4p2a f4p2b f4p2c f4p3a f4p3b f4p3c f5d1 f5d2 f5d3 f5p1 f5p2 f5p3 fblock flirt forcecrush forcerage g10a1 g10a2 g10a3 g10a4 g10a5 g10d1 g10g1 g10r1 g10w1 g1a1 g1a2 g1d1 g1g1 g1r1 g1w1 g1x1 g1y1 g1z1 g2a1 g2a2 g2a3 g2a4 g2a5 g2d1 g2f1 g2g1 g2r1 g2w1 g3a1 g3a2 g3a3 g3a4 g3a5 g3d1 g3f1 g3g1 g3g1 g3r1 g3w1 g4a1 g4a2 g4a3 g4a4 g4a5 g4d1 g4f1 g4g1 g4g1 g4r1 g4w1 g5d1 g5f1 g5g1 g5r1 g5w1 g6d1 g6f1 g6g1 g6r1 g6w1 g7d1 g7f1 g7g1 g7r1 g7w1 g8a1 g8a2 g8d1 g8g1 g8r1 g9a3 g9d1 g9f1 g9g1 g9r1 g9w1 getfromgnd getfromtbl getupdead getupdead1 good greeting horror hshakestun hshakeweary hturnl hturnr idlepose inject itemequip kdtlkangry kdtlksad kneel lhandchop listen listeninj m10a1 m10a2 m10d1 m10d2 m10g1 m10g2 m2a1 m2a2 m2d1 m2d2 m2g1 m2g2 m3a1 m3a2 m3d1 m3d2 m3g1 m3g2 m4a1 m4a2 m4d1 m4d2 m4g1 m4g2 meditate meditatesit meditatestand neutral nodno nodyes pause1 pause2 pause3 pausebrd pauseinj pausepsn pausesh pausestl pausetrd persuade point pointdown pointloop prone rolleyes run runds runinj runrf runss runst salute scanning setmine shrug shrug2 sit sitdown sitstand sleep spasm standstill standup stealth talk talkinj talkprone talkpronedie taunt throwgren throwgren1 throwsab throwsablp tlkforce tlklaugh tlknorm tlkplead tlksad touchheart treatinj treatinjlp turnleft turnright unlockcntr unlockdr uppoint usecomp usecomplp victory walk walkback walkds walkinj walkrf walkss walkst whirlwind Plus the combat animations b9a3 and f2p1a don't exist but are supposed to (and are fixed by my Supermodel Fix) and TSLRCM adds a couple animations to S_Male02 for Atton's leaning. 1 Quote Share this post Link to post Share on other sites