Gimmick5000

eXtensive Dialog Overhaul -beta- for KotOR 1.03

Recommended Posts

On 12/11/2022 at 9:55 PM, Gimmick5000 said:

edit: I just submitted v1.0 🤩

I'm now playing the game and I'm not particularly happy with some of my edits. I Will continue playing and see what doesn't really work.

There's also a lot of mistakes in the original subtitles that you can only find if you compare the subs to the audio. Something I have not done for every line.

Expect a 1.1 soon(ish)

Share this post


Link to post
Share on other sites

Are the links to download the TLK and changelog files down? I tried downloading them, but I received an error message stating they were not found.

Share this post


Link to post
Share on other sites

This may not come as a surprise but work on this has been halted. Changing the TLK file too much resulted in a bugged game.

I'm saddened by it myself because I thought I really had some good edits on large conversations, many more personal reactions instead of the standard "I'll kill you!" 

Ah well, what can you do. It was fun figuring it all out...

  • Sad 1

Share this post


Link to post
Share on other sites

After making many changes I ended up with a non-working tlk file. Here is an example I talked about with Darth Parametric:

When I edit line 4929 to "Stay strong and always resist, Juhani. I know you can!" instead of the original "Remain strong!" and I convert the file to a .tlk (as stated above, doesn't matter which tool I use) I get the following corruption in the .tlk file:

afbeelding.png.65aff8c8416de00236dca5b5c821581b.png

When I edit the line to say "Stay strong!", which is close to the original length, line 9017 does not corrupt.

It's always line 9017. And when I edit even more lines (only lines between 4929 to 4989, outside that range I can edit anything as long as I want) several lines between 9010 and 9017 become blank
It almost looks/sounds like a game-engine problem, where stuff gets loaded in a certain memory block, but it doesn't fit anymore.

I don't expect you to look into it though, just sharing results.
For now I just keep my edits on lines 4929 to 4989 close to the original length, and leave this issue as something to deal with and work around.

 

In the end more and more problems arose, even on Taris (in the Vulkar base iirc.) dialogue started getting blank and more of these examples liek above popped up when I was checking up on dialogues.

  • Like 2

Share this post


Link to post
Share on other sites

Really weird. But i'm not even that surprised. The little modding experience I have accumulated with this game showed me some truly odd behavior of the engine. And with "odd" I unfortunately mean "broken". Since I've myself changed a lot the content of the.tlk file I wonder if that will affect me too. I guess I'll find out testing out the game.

Cheers!

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.