Oaks Posted July 19, 2018 Posted July 19, 2018 I want to create more enemies inside a module, I know the script I need to use (createobject(1,"enemy", Location(vector(x,x,x),x),x)). But how can I know the coordinates to create them? Is there some way to see? Quote
DarthParametric Posted July 19, 2018 Posted July 19, 2018 You can either use a location armband like WhereAmI and run around in-game, or you can load up the level in GMax/Max and derive them that way. Quote
Oaks Posted July 16, 2020 Author Posted July 16, 2020 Is there a wereami mod to the first kotor? I need to know coordenates to the enclave in dantooine. Quote
Oaks Posted July 17, 2020 Author Posted July 17, 2020 Can someone confirm if the armband WhereAmI works for Kotor 1? Quote
DarthParametric Posted July 17, 2020 Posted July 17, 2020 Since an edit of spells.2da is required, presumably not. You can get a modified version of Star Admiral's "Utility Armbands" mod via a (Mediafire) link in this thread, which has a K1 armband. Quote
Sithspecter Posted July 17, 2020 Posted July 17, 2020 8 hours ago, Oaks said: Can someone confirm if the armband WhereAmI works for Kotor 1? For KotOR 1, you can simply type "whereami" in the cheat console, and it will show the coordinates on screen. Quote
Oaks Posted July 17, 2020 Author Posted July 17, 2020 3 hours ago, Sithspecter said: For KotOR 1, you can simply type "whereami" in the cheat console, and it will show the coordinates on screen. Thank you. I didnt know that. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.