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Oaks

module coordinates

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I want to create more enemies inside a module, I know the script I need to use (createobject(1,"enemy", Location(vector(x,x,x),x),x)). But how can I know the coordinates to create them? Is there some way to see?

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Is there a wereami mod to the first kotor? I need to know coordenates to the enclave in dantooine.

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Can someone confirm if the armband WhereAmI works for Kotor 1?

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8 hours ago, Oaks said:

Can someone confirm if the armband WhereAmI works for Kotor 1?

For KotOR 1, you can simply type "whereami" in the cheat console, and it will show the coordinates on screen.

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3 hours ago, Sithspecter said:

For KotOR 1, you can simply type "whereami" in the cheat console, and it will show the coordinates on screen.

Thank you. I didnt know that.

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