JCarter426 Posted June 4, 2018 Posted June 4, 2018 View File JC's Blaster Visual Effects for K1 This mod changes the visual effects for all the laser blasts in the game. Energy blasters, ion blasters, disruptors, bowcasters - I've replaced them all. Except sonic, because really, sonic? In general, I've added more detail and made them match what's depicted on film as best as I could, when there was a visual reference. I took screenshots of the movies and got out my eyedropper tool and everything. The cores of the lasers are brighter so they look more like lasers, instead of having the whole thing as one flat color. I also messed around with light objects so each laser will illuminate surrounding objects in the appropriate color. For disruptors, I've included three color options: white, green, and yellow. The default install is white, like the original, and the other two are included as optional things. Submitter JCarter426 Submitted 06/04/2018 Category Mods K1R Compatible No 2 1 Quote
Kexikus Posted June 4, 2018 Posted June 4, 2018 Those look amazing. Can't wait to try them ingame! Quote
RavinNightBeast Posted May 31, 2020 Posted May 31, 2020 Would it be possible to add an option for Heavy Repeaters & Disruptors to use separate projectiles? As in Heavy Repeaters using the upgraded white projectiles & the Disruptors use your new yellow projectiles? Great work by the way. This is definitely one of my must have mods Quote
JCarter426 Posted June 1, 2020 Author Posted June 1, 2020 Yes, it would be possible. I noticed after making this mod that heavy repeating blaster rifles do energy damage even though they have white lasers like disruptors. I'm not sure what I will do about it yet but I'll probably do something in a future update. Quote
RavinNightBeast Posted October 18, 2020 Posted October 18, 2020 @JCarter426 I Went Ahead And Made The Yellow Disruptors Unique Using K1R & TSLRCM As A Base, If I Sent You The Files Would You Be Willing To Integrate Them Into The Mod? Quote
JCarter426 Posted October 18, 2020 Author Posted October 18, 2020 If they rely on K1R or TSLRCM at all I can't include them, but I will be adding something along these lines in the next version, when I get to it. Maybe over my winter break. Quote
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