ariankoochesfahani 6 Posted June 2, 2018 Through trial and error, I seem to have confirmed that .wav files above 100 KB, such as one might put into the Override folder to alter blaster sounds, are not processed in-game. Can anyone speak to this? I was trying to use high-quality sounds but it seems this is a no-go. Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted June 2, 2018 Have you tried encoding it as an MP3? 44.1KHz, joint stereo. 128kbps or 320kbps should be fine. Quote Share this post Link to post Share on other sites
ebmar 893 Posted June 2, 2018 2 hours ago, ariankoochesfahani said: Through trial and error, I seem to have confirmed that .wav files above 100 KB, such as one might put into the Override folder to alter blaster sounds, are not processed in-game. Can anyone speak to this? I was trying to use high-quality sounds but it seems this is a no-go. It is possible to have .WAV Sound FXs [Force Powers, characters action such as their reaction when they attack and getting hit] above 100KB to works in-game. I have them working in my playthrough seamlessly. Try to make sure the end-result channel is in Mono with about 352kbps to 705kbps of bit rate just to be safe, and not in Stereo [you will not have them working on Stereo even if they have 1KB size of files I believe]. I hope this helps 2 hours ago, DarthParametric said: Have you tried encoding it as an MP3? 44.1KHz, joint stereo. 128kbps or 320kbps should be fine. I am sorry DP, but I can't make it work. Excited with the possibility- I did like what you said; exporting the project straight to two (2) .MP3 files- both 128kbps and 320kpbs for compatibility test, then convert their sample rate to 44.1KHz with Stereo channel using an audio-converter. But them works to no avail 🍃 1 Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted June 2, 2018 I thought it might work since most of the game's audio is MP3 with a fake WAV header, but I guess not. Sounds like it is more a case of mono vs stereo (although I wonder in that case if mono MP3s would work). Quote Share this post Link to post Share on other sites
ebmar 893 Posted June 2, 2018 1 hour ago, DarthParametric said: I thought it might work since most of the game's audio is MP3 with a fake WAV header, but I guess not. Sounds like it is more a case of mono vs stereo (although I wonder in that case if mono MP3s would work). For every dialogue assets that'd be no problem DP, they work well both with .WAV or .MP3- no restrictions as long as they put into the right folder. As for Sound FXs, I don't have any idea of what causing this. Which I still hoped Stereo channel could be utilized for Sound FXs- that'd be very, very helpful for many aspects of the game. Hope someone figure it out! Anyways, probably- I don't really want to hear how a Mono .MP3's sounds like 😂 Quote Share this post Link to post Share on other sites
ariankoochesfahani 6 Posted June 2, 2018 Thanks, guys! The move from stereo to mono on the suspect .wav files did the trick after all. 1 Quote Share this post Link to post Share on other sites
ebmar 893 Posted June 2, 2018 29 minutes ago, ariankoochesfahani said: Thanks, guys! The move from stereo to mono on the suspect .wav files did the trick after all. Glad to hear that! And if you find anything about Stereo channeled-Sound FX's could work in-game, please- from the Mariana Trench's of my heart; tell us about it okay! Quote Share this post Link to post Share on other sites