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'cm_baremetal' textures - darker in kotor 1 compared to the tsl ones?

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Why are textures using 'cm_baremetal' darker in kotor than their counterparts in tsl, even if they are using the same models and textures?  For example: the lightsaber hilts in Kotor have a very dark, almost brass-like color, while they are just silver in tsl.

Another example: The sith soldiers. They are almost black and very shiny in Kotor 1 but in tsl, they appear in a much lighter color.

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For example: the lightsaber hilts in Kotor have a very dark, almost brass-like color, while they are just silver in tsl.

Another example: The sith soldiers. They are almost black and very shiny in Kotor 1 but in tsl, they appear in a much lighter color.

You may be referring to a bug in the Steam version of TSL. Pretty much the bug makes Lightsabers look like a Silver rod instead of an actual Lightsaber

For the Sith Soldier's I believe that is another bug, essentially it's all caused by your graphic's card. If you got a better PC/Graphics card that would most likely make your Sith Soldier's look like their TSL counterpart.

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I believe it's a result of changes Obsidian made to the game engine, it just renders textures and shaders a bit differently.

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Can we alter the shaders? Kotor 2 feels very pale and grey-ish for some reason.

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