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SalaciousCrumb

Black doorways in KOTOR 2

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Seems like it's probably a visibility issue, with with connected room not listed in the VIS file for the room the player is in. Although if that's the case then it should be in all versions of the game, I don't think Aspyr modified those.

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Seems like it's probably a visibility issue, with with connected room not listed in the VIS file for the room the player is in. Although if that's the case then it should be in all versions of the game, I don't think Aspyr modified those.

I've noticed this issue only in the Refugee Sector and on Goto's Yacht, so it definitely isn't universal. Maybe there are other areas in the game that exhibit the same issue but I can't remember any.

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Having a look at the level and the VIS, it seems like it should be working properly. Both of the access corridors, 302NARaf and 302NARap, are listed as visible from 302NARr, which is the Serroco side shown in your pics. So it seems like that shouldb't be the problem.

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Then I don't know what might be causing the problem. I doubt it's the graphics driver because I always wipe it with DDU in safe mode before installing the latest one. It definitely has something to do with the game itself.

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The yacht is definitely the VIS file. I've noticed it before. Wouldn't surprise me if that was the case with the Refugee Quad as well.

 

Having a look at the level and the VIS, it seems like it should be working properly. Both of the access corridors, 302NARaf and 302NARap, are listed as visible from 302NARr, which is the Serroco side shown in your pics. So it seems like that shouldb't be the problem.

 

Looks to me like the problem is the corridors aren't visible from each other. I don't see 302narp visible from 302naraf or 302naraf visible from 302narp in the file.

 

Yeah, that was it. I'll add 302 to my fixes, but I've attached it for immediate use if you want. You'll have to rename it to .vis since Deadly Stream doesn't allow attachments of weird KOTOR file formats.

 

I still haven't looked at the yacht for the same reason I didn't look at it before - the ship has lots of rooms and it's annoying. But I'll get to it, possibly.

302nar.txt

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Have you got a save for one or both? I'll test it on the GOG version, see if it happens there.

 

https://drive.google.com/drive/folders/1HC9jyOtVAM7lGvrrxSjVm7jLVmfCnGo8?usp=sharing

 

Both saves are from the updated Steam release. I have TSLRCM 1.8.5, the Unofficial Tweak Pack, the Main Menu fix and the fog fix installed.

 

 

The yacht is definitely the VIS file. I've noticed it before. Wouldn't surprise me if that was the case with the Refugee Quad as well.

 

 

Looks to me like the problem is the corridors aren't visible from each other. I don't see 302narp visible from 302naraf or 302naraf visible from 302narp in the file.

 

Yeah, I forgot to mention the doorways become black at a certain distance. And thank you for the fix.

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Looks to me like the problem is the corridors aren't visible from each other. I don't see 302narp visible from 302naraf or 302naraf visible from 302narp in the file.

That's weird. You'd think that shouldn't matter if you aren't standing in either but rather the room in between (which they are both supposed to be visible from).

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I extracted the Iziz Swoop Track .vis file from the legacypc version where it's working properly so it should be ready for use. All that remains is Goto's Yacht which unfortunately exhibits the same visibility issues that are present in the Aspyr version.

 

510ond.txt

EDIT: I tested the .vis file from the legacy version in the Aspyr one, and the issues still persist. I don't know how Aspyr managed to screw up this bad. The Iziz Swoop Track and Goto's Yacht still need to be fixed (the visibility issues on the Swoop Track are present only in the Aspyr version).

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