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Posted

It's in appearance.2da. From my 2da information guide:

 

equipslotlocked: This can be used to lock inventory slots. This is done with an 11 digit binary number where each digit stands for one slot (1 disables the slot, 0 enables it). The number is then converted to the decimal system and entered here. Stoffe wrote a more detailed description here. As an additional note: 1979 is the number used to lock all slots (That's a 1 in each slot except for the unknown 7th slot)

Posted

It's in appearance.2da. From my 2da information guide:

 

equipslotlocked: This can be used to lock inventory slots. This is done with an 11 digit binary number where each digit stands for one slot (1 disables the slot, 0 enables it). The number is then converted to the decimal system and entered here. Stoffe wrote a more detailed description here. As an additional note: 1979 is the number used to lock all slots (That's a 1 in each slot except for the unknown 7th slot)

Thank you.

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