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garotis

Kotor 2 Model Extraction Help

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Okay, I've spent way too much time on this. All I'm trying to do is extract one god damn character model from KOTOR 2 and export it (the model *and* its textures) as a single .FBX file.

 

To start off, I used the "KOTOR Tool" for extracting an .MDL, corresponding .MDX, and corresponding texture .TGA file from KOTOR 2. The files are p_hk47.mdl, p_hk47.mdx, and P_hk47_01.tga. I then used the "mdlops" tool to create an ascii .MDL file.

 

Based on my experience, none of the available AutoDesk 3DS scripts (NWMax 0.8 or NWPlus) for ascii .MDL file importing are compatible with the currently available versions of AutoDesk 3DS Max (I've tried the earliest available, 2015, and the latest, 2018, version of 3DS Max; both student edition). The import scripts just give errors at startup and also when importing an ascii MDL file.

 

So because 3DS Max didn't work, I moved to Blender version 2.69. I tried using the "Neverblender" addon to import the same ascii .MDL file as before. However, after I import the ascii .MDL file, the model isn't textured (though I can view this non-textured model once rendered).

 

I then tried the "KOTORBlender" addon to import the same ascii .MDL file as before. However, after I import the ascii .MDL file, the model isn't textured, and the model is invisible upon rendering it.

 

What am I doing wrong? This is insanely frustrating. I have zero background in 3D modeling.

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Well, NWMax is actually compatible with the latest 3ds Max. But I'd suggest using the much newer and better tools that bead-v created: MDLEdit and KOTORMax. Use those instead of MDLOps and NWMax and you should be fine.

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@Kexikus

 

Thank you. Based on your suggestion, I used MDLEdit to create an ascii .MDL file, and have successfully opened the ascii .MDL within AutoDesk 3DS Max 2018.

 

However, the model is not textured. Am I missing a step somewhere? I have the texture .TGA file in the same directory as the ascii .MDL file.

 

EDIT: This issue where textures are not loading appears to be happening for only the HK-47 model (Kreia works fine, for example). I don't know why.

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TSL's HK only has textures specified by appearance.2da. The model itself has no default texture.

 

Thank you very much.

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