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Hello!

 

I recently thought I'd try adding a Bothan head model into KOTOR2, as something I've wanted to do for a while, but only now have I had the skills or interest to do so.

 

Unfortunately, my model has been getting unfortunate seams that are not present in the editor.

 

3Z1ISOB.png

 

These seams are occuring on the left and right sides of the image as UV mapped. This is the texture file

 

c1vrJj4.png

 

I feel like something in the compiling process is causing these seams to appear. 

 

I am using MDLops 0.7 alpha

 

Does anyone know how to solve this issue? 

 

Thanks!

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