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Wolfe

Odd UV Seams on Head Model

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Hello!

 

I recently thought I'd try adding a Bothan head model into KOTOR2, as something I've wanted to do for a while, but only now have I had the skills or interest to do so.

 

Unfortunately, my model has been getting unfortunate seams that are not present in the editor.

 

3Z1ISOB.png

 

These seams are occuring on the left and right sides of the image as UV mapped. This is the texture file

 

c1vrJj4.png

 

I feel like something in the compiling process is causing these seams to appear. 

 

I am using MDLops 0.7 alpha

 

Does anyone know how to solve this issue? 

 

Thanks!

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MDLOps will trash UV islands that don't have detached edges. As superSzym said, you should use the new MDLEdit compiler instead. Here's the link - http://deadlystream.com/forum/files/file/1150-mdledit/

 

You'll also want KOTORMax to replace NWMax as well - http://deadlystream.com/forum/files/file/1151-kotormax/

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Thank you for your help! All of that did exactly as described, and my head looks great now!

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