jc2 581 Posted November 11, 2017 View File Party Leveler TSL Requested by LucyTheAlien. JC2 Presents: The Party Leveler TSL. ``````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````` About: Identical in concept to it's k1 counterpart, the PC can now fully upgrade their party members from level 1, once they join the party. Benefits: Potentially, you could have Atton as a level 2 Jedi Sentinel, or simply have more customization of feats/skills/powers than usual. Installation: Unzip and run the tslpatcher, should be compatible with every mod out there. Installation order should be whatever mod that may have the same files, then my mod letting the tslpatcher patch the files for compatibility. As always, I hope you enjoy! Feedback is always appreciated, regardless of its nature. -JC2 Special thanks to LucyTheAlien for reminding me about the TSLpatcher. Submitter jc2 Submitted 11/11/2017 Category Mods TSLRCM Compatible 1 Quote Share this post Link to post Share on other sites
Guest Posted November 11, 2017 I really want to use this, but the UTC files are already in use from another mod- would you mind creating a version with TSLPatcher so it's more compatible? Quote Share this post Link to post Share on other sites
jc2 581 Posted November 12, 2017 I really want to use this, but the UTC files are already in use from another mod- would you mind creating a version with TSLPatcher so it's more compatible? Since they are UTC files tslpatcher can do nothing, it's nothing a tslpatcher could help... You could try (reading the readme) following the instructions there for modifying your existing party member .utc's. Or you could send me the utcs in question and I'll do it for you. Edit: I take that back, you can use the tslpatcher to modify existing utc files in the override. My apologies. Cannot believe I forgot that. Quote Share this post Link to post Share on other sites
jc2 581 Posted November 12, 2017 I really want to use this, but the UTC files are already in use from another mod- would you mind creating a version with TSLPatcher so it's more compatible? Updated both mods with the tslpatcher! Quote Share this post Link to post Share on other sites
ChaosRonin 6 Posted February 11, 2018 If I understand this from looking at the .utc files all it does is change the base level to 1 ? It leaves feats/skills/powers as they would at the characters higher level? Would it be a simple matter of opening the .utc files with GFF editor and making the changes, then putting them back in the tslpatcher folder and running the patcher? It would save me the trouble of doing it with the save editor all the time. Quote Share this post Link to post Share on other sites
jc2 581 Posted February 11, 2018 If I understand this from looking at the .utc files all it does is change the base level to 1 ? It leaves feats/skills/powers as they would at the characters higher level? Would it be a simple matter of opening the .utc files with GFF editor and making the changes, then putting them back in the tslpatcher folder and running the patcher? It would save me the trouble of doing it with the save editor all the time. yes, it would be as simple as that. Though I would recommend installing them into the override and then editing them in case you mess up. Also you'd find their feats under the "feats list" as numbers. These numbers are referencing the names found in feats.2da, which you'll want to open up using the Kotor tool to extract and open, then you'll know which you are removing. In case you accidently remove one of those unique to class feats, or want more control over what you are removing. Unless you want to remove everything, then by all means remove everything and don't bother checking the feats.2da file. Same goes for force powers, check the spells.2da and the "spells list" struct. As for the Skills editing, I'm not 100% sure, but I believe you can edit them as well under Skills List, though I have 0 experience myself with editing that. 1 Quote Share this post Link to post Share on other sites
ChaosRonin 6 Posted February 12, 2018 yes, it would be as simple as that. Though I would recommend installing them into the override and then editing them in case you mess up. Also you'd find their feats under the "feats list" as numbers. These numbers are referencing the names found in feats.2da, which you'll want to open up using the Kotor tool to extract and open, then you'll know which you are removing. In case you accidently remove one of those unique to class feats, or want more control over what you are removing. Unless you want to remove everything, then by all means remove everything and don't bother checking the feats.2da file. Same goes for force powers, check the spells.2da and the "spells list" struct. As for the Skills editing, I'm not 100% sure, but I believe you can edit them as well under Skills List, though I have 0 experience myself with editing that. Thanks for the tips, but the GFF editor actually lets me edit everything I need. In the process of doing a overhaul, of all the party members. If I feel its up to snuff I might upload it here. Quote Share this post Link to post Share on other sites
jc2 581 Posted February 13, 2018 Thanks for the tips, but the GFF editor actually lets me edit everything I need. In the process of doing a overhaul, of all the party members. If I feel its up to snuff I might upload it here. By all means, let me know if you would like some help setting up the tslpatcher for that. Quote Share this post Link to post Share on other sites