Guingamor 0 Posted August 22, 2017 So, the short version is that I'm trying to make a mod where Juhani gets appearances in KotOR 2 (basically the same as Carth/Bastila, with a holo, etc). The problem I'm having trouble figuring out is that the game doesn't seem to like the utc files and won't spawn them (the dialogue just exits when she's supposed to spawn). I've put the mdl and mdx files into override, as well as the tpc files, but the game still doesn't want to spawn her. I know it's not a problem with the script I'm using because Bastila spawns perfectly fine. I was wondering if anyone could point out the thing I'm doing wrong/missing here? Quote Share this post Link to post Share on other sites
DarthParametric 3,784 Posted August 22, 2017 You can't directly use K1 models in TSL, they are different. Bastila and Carth work because they exist in TSL's data. Also porting between the games is a taboo subject. Talking about it will summon the wrath of the moderators/admins. You should read the sticky thread - http://deadlystream.com/forum/topic/2970-porting-please-read-here-before-posting/ 1 Quote Share this post Link to post Share on other sites
Guingamor 0 Posted August 22, 2017 Oh. I must not have read it all the way through, sorry. Thank you!! Quote Share this post Link to post Share on other sites
N-DReW25 1,336 Posted August 22, 2017 Alternatively, you can create K1 assets from scratch. That means someone would have to model a Juhani look alike and record some lines using a professional actor that sounds like Juhani. An example of a created from scratch mod is- http://deadlystream.com/forum/files/file/780-twin-mullet-men/ 1 Quote Share this post Link to post Share on other sites