djh269

A problem with the vanilla model / texture for the Valley of the dark lords module

Recommended Posts

I have came across an issue with the appearance of the cliff side near Naga Sadows tomb within the Valley of the dark lords on Korriban. I was wondering if someone has ever fixed the issue before, no mods that I currently have changes the strange look of the cliff side. 

I thought it was a problem with my laptop until I saw this screenshot on Nexus:

 

http://www.nexusmods.com/kotor/images/13/?

 

This is a picture from my laptop:

 

post-17976-0-53800300-1494778367_thumb.jpg

 

  • Like 2

Share this post


Link to post
Share on other sites

That would be bad UVs. It's a common problem throughout the game. I doubt anyone has fixed it because editing level models is kind of a pain in the ass.

 

Oh okay, that's a fair answer. 

 

I thought it was a mismatched .tga file at first. 

Share this post


Link to post
Share on other sites

It's easy enough to adjust the UVs in question:

K1_Korriban_Valley_Level_UVs_TH.gif

The problem is turning that into a functional game model. Taina's Replacer, the most practical way to make UV edits, throws an error when trying to write the MDX.

Edit: Thanks to a mysterious benefactor whose secret alien technology allows for the functional compiling of models, I present this:

https://www.darthparametric.com/files/kotor/k1/[K1]_Korriban_M36AA_01_UV_Edit.7z

It's not perfect and could do with some further tweaking, but it seems like the edit didn't cause the level to explode, which is the most important thing. Try it out and let me know if there are any problems.

  • Like 3
  • Thanks 1

Share this post


Link to post
Share on other sites

Wow, thanks DP!!!

 

I've entered the valley of the dark lords and everything is runs smoothly. 

You're getting my vote for Modder of the year award!!!! This is crazy. 

  • Like 1

Share this post


Link to post
Share on other sites

May I suggest a proper mod release for this?

 

It might be a tiny modification but it'd still be sad if it got lost as a link in this thread.

 

I have spent the last couple of hours trying to track down all DP's fixes. I've missed a few threads before and there's some really epic fixes dotted about Deadlystream. 

  • Like 1

Share this post


Link to post
Share on other sites

I think that whole mesh chunk probably needs to be remapped before it would warrant a formal release. This was more just a proof of concept, given that a few weeks ago it was more or less impossible (at least as far as I knew or was capable of doing myself).

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.