Kexikus 994 Posted April 14, 2017 View File K1 Galaxy Map Fix Pack This is a combination of Kexikus' Canon Galaxy Map for KotOR 1 and Sith Holocron's KOTOR1 Animated Galaxy Map as suggested by bead-v.Links to the original mods:Canon Galaxy Map for K1KotOR 1 Canon Animated Galaxy Map Description:The mod pack changes the positions of the planets in the galaxy map to roughly their canonical locations.Additionally there's a new icon for the Starforge and the planet icons are enlarged to the same size as in KotOR 2: TSL.The mod also fixes the planet locations on the Galaxy Map texture accordingly, and also animates it. There are TWO different install options: 1. VANILLA: The vanilla planets will be placed correctly on the galaxy map and the galaxy map texture will show those planets. 2. ORD MANTELL: Additionally to the vanilla planets, Ord Mantell will also be placed correctly, get a new unique icon and show up on the galaxy map texture.Use this option only if you have Red Hawke's Ord Mantell mod installed. CLARIFICATION: With texture I mean the invariant texture of the Galaxy Map that you see on the Ebon Hawk before you haveactually clicked on the Galaxy Map. What appears on this texture is completely unrelated to what shows up on the Galaxy Map Screenwhen actually clicked on. Requirements:ONLY for option 2 ORD MANTELL, you need to have RedHawke's Ord Mantell mod installed BEFORE installing this one. Installation:Run TSLPatcher.exe, choose your desired installation option and follow the instructions. Uninstallation:1. Remove the following files from your override folder:- galaxymap_p.gui- lbl_strfrge.tga- LEH_scre03.tga- LEH_scre03.txi- lbl_live05.tga (if you chose the Ord Mantell option)2. Copy any files with the above names from the backup folder createdupon installing this mod. The backup folder is created in the same folderas this installer. Permissions:All materials and copyrights belong to LucasArts, Bioware and ObsidianEntertainment Inc., we own none of the materials, and we are not makingany money out of this mod. It is to be distributed as-is without alteration,unless by permission of the mod authors. This mod is not to be distributedfor profit, either. We hereby state that we specifically do NOT wish this mod to be uploaded toStream Workshop. If Kexikus is unreachable at any point, Sith Holocrons may give any permissions concerning Kexikus' mod on his behalf. Credits:bead-v: Suggesting this mod pack and inspiring me to create this mod in the first place Thanks:Fred Tetra: Kotor ToolStoffe: TSLPatchertk102: K-GFF GFF Editor Contact:Send us a personal message on www.deadlystream.com. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BYBIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THISFILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES ORTHE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TOYOUR COMPUTER FOR THE USAGE OF THESE FILES. Submitter Kexikus Submitted 04/14/2017 Category Mods K1R Compatible Quote Share this post Link to post Share on other sites
Synchro 0 Posted August 7, 2023 Heyo, would it be possible to get a widescreen patch for 32:9 aspect ratios? I am running the game in 5120x1440 and would love to be able to have this patched to work correctly. How would I go about patching this myself? (modding the 5120x2880 galaxymap.gui with k-gff for example) As I've used this mod in my modded builds of the game in the past, thanks for making this Quote Share this post Link to post Share on other sites
Kexikus 994 Posted August 12, 2023 I assume you use some kind of HD menu patch? Then I guess you could try and figure out how the planet position in the 5120x2880 galaxymap.gui relate to the vanilla one and from there figure out how to change their position to match the ones in this mod, but I don't know how easy this is going to be. Quote Share this post Link to post Share on other sites
DarthParametric 3,777 Posted August 12, 2023 If you use the visual GUI editor you should be able to just drag the elements into place. You could use a screenshot to create a texture for it to load into the background so you can get the positioning correct. Quote Share this post Link to post Share on other sites
Synchro 0 Posted October 6, 2023 On 8/12/2023 at 8:03 AM, DarthParametric said: If you use the visual GUI editor you should be able to just drag the elements into place. You could use a screenshot to create a texture for it to load into the background so you can get the positioning correct. Excellent, I did try manually changing values which worked, but it wasn't a 1:1 match, I'll give this a shot Thanks! Quote Share this post Link to post Share on other sites
Synchro 0 Posted October 6, 2023 18 hours ago, Synchro said: Excellent, I did try manually changing values which worked, but it wasn't a 1:1 match, I'll give this a shot Thanks! Here's a patch for anyone using a 32x9 display at 5120x1440! I did adjust the locations a bit so that they more closely match the 4:3 map, so it is not a 1:1 if you scaled up the 1440p patch. Thanks for pointing me to the Visual GUI editor, that tool is pretty awesome! galaxymap.gui Quote Share this post Link to post Share on other sites