djh269 264 Posted February 23, 2017 File Name: Jolees hut mod - Modders resource File Submitter: djh269 File Submitted: 23 Feb 2017 File Category: Modder's Resources Jolee's Hut - Modders resource 1.3 Author: djh269Release Date: 23.02.2017 Installation:Simply click on the TSLPatcher.exe and click install and sit back and watch the TSLpatcher do its magic Uninstallation:N/A Description:- djnugent requested a Jolee's Hut mod so I made a simple little house that you can enter for our old moody friend.- I've also added an extra Zoological Compound and a separate mod with extra plants, these can be installed separately. Known Bugs:this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities:Shouldn't be incompatible with anything but if there is just PM me on Deadlystream Permissions:- As this is a modders resource full usage of this mod is allowed, in fact it's encouraged.- The only thing you can't use is the info.rtf or the tslpatcher. Thanks:djnugent for the request.Kainzorous Prime for allowing me to use the TSLPatcher frame from his TSL NPC Overhaul mod (Without him this mod wouldn't be possible).N-DReW25 for his assistance and usage of his info.rtf file.Fairstrides for his unquestionable patience whilst helping me out in the past.bead-v for his module editting assistance.Kexikus for his tslpatcher advice in making my mod more compatible.Bioware for such an amazing game.Fred Tetra for Kotor Tool and everyone who downloads the mod.Holowan labs for the endless pit of information for Kotor modding. Legal:THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE Click here to download this file 1 Quote Share this post Link to post Share on other sites
Kexikus 994 Posted February 23, 2017 Thanks for providing this! I can't wait to see a full mod be born from your groundwork. I have to ask though: Why do you need K1R (makes somewhat sense to me) or NPC Overhaul (makes no sense to me)? Quote Share this post Link to post Share on other sites
djh269 264 Posted February 23, 2017 Because the .GIT file and the .UTP file goes in the .MOD file for kas_m24aa, and I don't think it would go into the modules folder without the .MOD file, and I did use the .rtf as a template as mentioned in the permissions, but I assume the same rule applies. Quote Share this post Link to post Share on other sites
Kexikus 994 Posted February 23, 2017 The usual method to make this work is to provide a vanilla kas_m24aa.mod with your mod. TSLPatcher will then copy this file to the modules folder unless there is one already present and then it will patch the files inside. That way you don't have to add unnecessary requirements but retain compability. Quote Share this post Link to post Share on other sites
djh269 264 Posted February 23, 2017 Is that from a separate folder with the base kas_24aa.mod file with my modified .GIT file? Or is that from the tslpatcher folder? Is the tslpatcher able to detect if there's no .mod file and just add it in? Quote Share this post Link to post Share on other sites
Kexikus 994 Posted February 23, 2017 You simply extract the entire kas_24aa.rim and kas_24aa_s.rim and pack those unmodified files into kas_24aa.mod before placing it into the tslpatchdata folder just as you would for 2da files etc. Then you add this .mod file to the installed files, making sure that the "Replace" box is NOT checked. Generally in the file installation this box specifies whether or not TSLPatcher will skip the file if it finds one of the same name in the installation directory or replaces that old file. And since TSLPatcher does the file installation first before doing any modifications, this will make sure that the necessary .mod is always present when installing your mod. Any mod installed afterwards will then patch the files inside the .mod. 1 Quote Share this post Link to post Share on other sites
djh269 264 Posted February 25, 2017 I've changed the mod to install properly, with or without K1R/K1 Npc Overhaul. Thanks for the advice Kexikus! I've also changed the screen shots and added Jolees bed in a separate folder (Just a basic reskin of the Rakatan bed). Quote Share this post Link to post Share on other sites
LewsTherinTelescope 18 Posted February 26, 2017 How do I install the bed? Do I just put it in override, or...? Quote Share this post Link to post Share on other sites
djh269 264 Posted February 26, 2017 How do I install the bed? Do I just put it in override, or...? Check your PMs. Many thanks for your patience. 1 Quote Share this post Link to post Share on other sites
djh269 264 Posted March 2, 2017 I've updated the mod and uploaded some extras, I hope you all like it! Any positive/negative feedback is welcome. I did think I went a tad overboard with the placeables but I reduced the amount somewhat. Quote Share this post Link to post Share on other sites
Guest Posted March 2, 2017 I've updated the mod and uploaded some extras, I hope you all like it! Any positive/negative feedback is welcome. I did think I went a tad overboard with the placeables but I reduced the amount somewhat. It's too big and it's not the right shape would be my best feedback, unfortunately I understand there's not a lot you can do about that. Personally if I was to imagine the inside of Jolee's hut- I'd imagine that it is about twice as big on in the inside as it looks from the outside, that parts of it actually feed into the large tree trunk it's connected to. & That near the back of the Hut, his crashed ship is embedded in the tree and has been grown around over time, sort of like the ships in the rocks on Malachor V but at a vertical angle. Quote Share this post Link to post Share on other sites
djh269 264 Posted March 2, 2017 It's too big and it's not the right shape would be my best feedback, unfortunately I understand there's not a lot you can do about that. Personally if I was to imagine the inside of Jolee's hut- I'd imagine that it is about twice as big on in the inside as it looks from the outside, that parts of it actually feed into the large tree trunk it's connected to. & That near the back of the Hut, his crashed ship is embedded in the tree and has been grown around over time, sort of like the ships in the rocks on Malachor V but at a vertical angle. I know what you mean about the size, I have been to houses that look small on the outside but have been surprised by what's on the inside, the ship idea is a good idea. I'm planning on tinkering with the skin and making the place a little darker, I'm hoping that'll make the house look a bit more grotty and small. I did put out some "clutter" with the objects to make it look messy, but in my opinion it still does look too posh for a hut house hahaha. Quote Share this post Link to post Share on other sites
djh269 264 Posted March 3, 2017 Next update 1.4 will/might include: - I'll create a quest related to the Zoological compound, this will be done through Jolee's Butler droid. - I'll also create a quest to find an item for the droid also, this may or may not be his unused Amulet item file. - A fixed camera angle for the stolen Czerka panel (sorry about that guys and girls). - Reskins of certain placeables to match with the Kashyyk setting - I might redo the placements of the creatures or get rid of some within the Zoo. - I might try and swing a cheeky module reskin for the hut, it won't be anything special though. - I might try and make Jolee's food store/storage cellar. (a reskinned version of the module where you find the Taris sith governor). 1 Quote Share this post Link to post Share on other sites
Effix 532 Posted March 3, 2017 I'm not sure when I'll replay KotOR 1 and try this out, but this is good stuff, nice work. 1 Quote Share this post Link to post Share on other sites
djh269 264 Posted March 4, 2017 I'm not sure when I'll replay KotOR 1 and try this out, but this is good stuff, nice work. Thanks for the kind words! I'll add in a save game when I release a quest for this mod. 1 Quote Share this post Link to post Share on other sites
LewsTherinTelescope 18 Posted March 5, 2017 Thanks for the kind words! I'll add in a save game when I release a quest for this mod. This is seeming less and less like a modder's resource and more like a full mod. Not that that's a bad thing, of course. Quote Share this post Link to post Share on other sites
djh269 264 Posted March 5, 2017 This is seeming less and less like a modder's resource and more like a full mod. Not that that's a bad thing, of course. I know buddy, I know. I must of wrote somewhere that if I do too much just tell me to stop. Haha. I even created Jolee's Kashyyk Armor earlier. I just don't know when to stop sometimes lol. But when I've done this quest (it won't be a particularly large one) and done the placeables/module reskins I'll stop and let someone else pick up and build it better. And tbh, I don't know the limitations of the title "modders resource". But this is definitely me stretching my legs for the REAL Wip project I've made in the past. 1 Quote Share this post Link to post Share on other sites