VarsityPuppet 1,085 Posted June 26, 2018 I have a few other projects going on, but I can give this a shot in 3ds Max and see how it goes. Any particular reference head you want us to use? Quote Share this post Link to post Share on other sites
Kainzorus Prime 205 Posted June 27, 2018 Something similar to the reference in the first post - http://orig04.deviantart.net/33ab/f/2013/068/a/7/kalketa_by_shadow_phoenix_rider-d5xhmyb.jpg I don't have TOR myself, else I'd attempt to give you some more angles to work with. But generally, that one will do. Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted June 27, 2018 Hah, I wondered how long it would take this to resurface. You could directly port one of the TOR heads now. Quote Share this post Link to post Share on other sites
Kainzorus Prime 205 Posted June 27, 2018 5 hours ago, DarthParametric said: Hah, I wondered how long it would take this to resurface. You could directly port one of the TOR heads now. Yes, I've noticed the rule on that changed. Could also be an option. Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted July 5, 2018 @Kainzorus Prime: Did you want that exact head you linked to in the first post? It looks like the same mesh variant as Lord Abaron, the purity-obsessed bloke on Korriban - https://swtor.jedipedia.net/en/npc/lord-abaron - which makes things easy. Edit: Initial in-game test I need to adjust the eyelids, tone down the weights a tad. There was a lot less to work with on a male head compared to the female eyelids. Quote Share this post Link to post Share on other sites
Kainzorus Prime 205 Posted July 6, 2018 It seems solid, I very much like it. Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted July 9, 2018 OK @Kainzorus Prime, here are the fruits of my latest labour: It actually turned out a lot better than I was expecting. There are probably a few areas that could use some weight tweaks, but otherwise it worked pretty well straight out of the box. I just need to tweak the neck area of the body texture to try and get a better blend at the join. Quote Share this post Link to post Share on other sites
UnusualCharacters 105 Posted July 9, 2018 That's really cool! I'm still amazed by how at home these TOR models feel next to the KotOR stuff. Quote Share this post Link to post Share on other sites
Kainzorus Prime 205 Posted July 9, 2018 Mate, the fruits of your labor are awesome. I'm looking forward to seeing this released. 3 hours ago, UnusualCharacters said: That's really cool! I'm still amazed by how at home these TOR models feel next to the KotOR stuff. Well, there's also the fact KotOR characters aren't nearly as anemic as TOR ones. so the body proportions look more natural here. Quote Share this post Link to post Share on other sites
DarthParametric 3,785 Posted July 10, 2018 Released: It annoys the hell out of me, but unfortunately I wasn't able to get a good transition between the body and head. Maybe someone else can take a crack at a retexture. Quote Share this post Link to post Share on other sites