134340Goat 116 Posted November 13, 2016 A pretty interesting idea, but I don't know if it's possible. If you play as Visas or Kreia and press caps, you'll see in Force Sight. Once you learn the power, you can do this too, but it has to be activated and only lasts a short time It would be cool to have a mod that makes it so once you learn it, you always see that way if you go to first person. Is such a thing even possible? Quote Share this post Link to post Share on other sites
N-DReW25 1,323 Posted November 13, 2016 That sounds like a good idea but Kreia and Visas NEEDED force sight in order to see so that's why its their first person view, The reason the Exile didn't have a force sight first person view was because he/she could see perfectly - plus force sight is cool and all but is just annoying in a fight. Quote Share this post Link to post Share on other sites
134340Goat 116 Posted November 13, 2016 That sounds like a good idea but Kreia and Visas NEEDED force sight in order to see so that's why its their first person view, The reason the Exile didn't have a force sight first person view was because he/she could see perfectly - plus force sight is cool and all but is just annoying in a fight. Ah, but there is a conversation with Kreia where she says something like "Seeing with crude vision is like trying to view the galaxy through a crack in the door" It would be interesting if you could take that into account and agree from then on to learn to see with the Force only. Perhaps even an influence gain with Kreia. She probably has a generic approval line that could be used, but not entirely necessary Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted November 13, 2016 There's three ways you could do this, but I don't find any of them appealing, personally. 1. You can use ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectForceSight(), GetFirstPC(), 100000000000000.0); But this can be removed easily enough, and times out in any case. 2. You can use EnableVideoEffect(5) for Visa's Force Sight (this is row 5 in videoeffects.2da, for reference). This will be on permanently until you use DisableVideoEffect(); to turn ALL video effects off. 3. You could clone every single PC line in appearance.2da, change the freelookeffect column's value in the copy lines to 5, and then upon learning Force Sight, you could use ChangeObjectAppearance(GetFirstPC(), ); Of all of the three, I'd opt with the 3rd one as it's the cleanest option. Quote Share this post Link to post Share on other sites
134340Goat 116 Posted November 13, 2016 ....Well, that's way over my head. But I think option 2 refers to the .ini file? That I can work with Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted November 13, 2016 All three options require some form of scripting at some point. Option 3 would be the cleanest, Option 2 the easiest but messiest, and Option 1 is completely temporary and can be cancelled at any time. Quote Share this post Link to post Share on other sites
134340Goat 116 Posted November 13, 2016 Hm. Well, I've gotta get into modding proper at some point. Guess this'll be a good learning experience Quote Share this post Link to post Share on other sites
N-DReW25 1,323 Posted November 13, 2016 Hm. Well, I've gotta get into modding proper at some point. Guess this'll be a good learning experience Here's a Starting Point on that- 1 Quote Share this post Link to post Share on other sites
jc2 581 Posted November 13, 2016 What if you could just extend the time duration on the Force Sight? Would that be easier than making it a permanent thing? Quote Share this post Link to post Share on other sites
Fair Strides 509 Posted November 13, 2016 Yes, but this would eventually time out, and I'd do it as a separate script so that you don't mess with other Force Power mods. Quote Share this post Link to post Share on other sites