Salk 376 Posted June 30, 2016 Hello! I'm currently visiting the Sith Embassy in Manaan and I was wondering what the point is with Area 7. To reach that part of the map you have to go through a corridor full with lethal steam but once you reach the other side all you find is a lever to turn off the steam vents (which you could have done before slicing the Embassy computer in Area 12) and a computer terminal just like the one you find in Area 12. There is nothing else. I was wondering what the point of securing a place like this has been... Any ideas? Cheers! Quote Share this post Link to post Share on other sites
Kexikus 995 Posted June 30, 2016 I'll just cite the website your picture is from (gamebanshee kotor walkthrough): "Likely your first priority will be to turn the steam off (see #6 above) so you can get back through the corridor without harm. There's a steam control valve on the southeast wall that does the trick. The only other object of worth is a computer panel, which you can use to have access to most of the Sith Base's rooms. Using the panel, you can turn off the force field at area #13, as well as kill the many Sith and droids in other areas of the base. Disabling the force field is not critical to exploring everywhere, but it will allow you to bypass the flow control room "puzzle" at area #10." So in short, it's an alternate way to get through the base. Quote Share this post Link to post Share on other sites
Salk 376 Posted June 30, 2016 Well, in practice the only reason to reach Area7 is to find a computer terminal whose function are identical to that in Area12. It seems pretty useless, all considered... Quote Share this post Link to post Share on other sites
Kexikus 995 Posted June 30, 2016 Yes, but in order to get to 12 you need to solve the control room puzzle and then the deactivation of the force field at 13 is only a shortcut back. 7 gives you an alternate route where you go to 7 instead of 10 (the puzzle) and then deactivate the force field before ever going to 12. There are two ways to get to the northern area of the map and this room is necessary for one of them. Going there after having visited the northern part is obviously pretty pointless but so is going to 12 if you took the alternate route. Quote Share this post Link to post Share on other sites
Eauxps I. Fourgott 81 Posted June 30, 2016 If you have enough health, you can make it through the corridor just fine and with a couple of Heal casts, it's not a problem... 2 Quote Share this post Link to post Share on other sites
Haveayap 127 Posted June 30, 2016 If you have enough health, you can make it through the corridor just fine and with a couple of Heal casts, it's not a problem... or burst of speed 1 Quote Share this post Link to post Share on other sites
ZeldaTheSwordsman 40 Posted July 9, 2016 If you have enough health, you can make it through the corridor just fine and with a couple of Heal casts, it's not a problem... Yeah, it's not like Silent Hill Homecoming and the "Magically kill Alex if he's not in the pointless mining outfit" flag at the end of the steam corridor in the mines. Quote Share this post Link to post Share on other sites