Golselect 1 Posted February 6, 2016 I,m looking forward to.install some of the things included in the K1 Enhancement Pack by SpaceAlex, but looking at the files of the mod, there are some modules from K1 restoration mod that would be affected by this other mod. The question is, does K1R change, for example, lev_m40aa.git from that module? If not, could it be compatible with other that change that .git file? Quote Share this post Link to post Share on other sites
Kexikus 995 Posted February 6, 2016 If the K1 Enhancement pack uses TSLPatcher for installation and modifies files inside the .mod files instead of replacing the entire file, they might very well be compatible. Of course, both mods could still edit the same thing in the same file and thus be incompatible but the only way to find out is probably to try as checking the entire changes.ini files for both of them would take ages. Quote Share this post Link to post Share on other sites
Golselect 1 Posted February 6, 2016 I did XD. K1R replaces the entire module and K1 enhancement pack replaces only a part of the module. So I was asking so if someone who worked on K1R knew if they changed the same .git file Quote Share this post Link to post Share on other sites
Kexikus 995 Posted February 6, 2016 Even if they do change the same .git file, they still might be compatible depending on whether or not they change the same part of the .git file. In any case, you'd have to install K1R first. But yeah, you need someone else to tell you if they edit the same .git^^ Quote Share this post Link to post Share on other sites
Fair Strides 510 Posted February 6, 2016 I believe we edited the placeables list in the .git file for lev_m40aa to add the sleeping Hurka, but I can't think of anything else. Quote Share this post Link to post Share on other sites
Golselect 1 Posted February 6, 2016 So replacing that same .git completely would make the major hurka part unable to play, right? Quote Share this post Link to post Share on other sites
Fair Strides 510 Posted February 6, 2016 You'd just lose the sleeping Hurka that is later replaced via script with the real moving one. Quote Share this post Link to post Share on other sites