134340Goat

Game breaking glitch still unfixed?

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Oh, sorry. Thought it was known. Speedrunners use it for any% runs

 

If you go to Dantooine the first time and stand in front of the locked door to the Enclave, you can spawn party members just so they appear in the door. You can then walk in and the game will think you've found all the Jedi Masters. If you've done Dxun and have Visas, you can then finish the entire game from then on, bypassing everything else

 

Here's an example of it in vanilla. 99% sure it works with TSLRCM too, but not sure about with M4

 

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Kreia: "It is different. It has been some time."

 

More like it has been no time! In no time at all! Wow, I never knew about this loophole.

 

Fascinating.

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That wasn't so hard or too tricky to break.

 

 

From the look of it, it certainly was not discovered by accident. How did people discover this in the first place is beyond me.

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Oh, sorry. Thought it was known. Speedrunners use it for any% runs

 

If you go to Dantooine the first time and stand in front of the locked door to the Enclave, you can spawn party members just so they appear in the door. You can then walk in and the game will think you've found all the Jedi Masters. If you've done Dxun and have Visas, you can then finish the entire game from then on, bypassing everything else

 

Here's an example of it in vanilla. 99% sure it works with TSLRCM too, but not sure about with M4

 

Duuuuuuuuuuuuuuumb. I hate speed-runners sometimes.

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That wasn't so hard or too tricky to break.

 

 

From the look of it, it certainly was not discovered by accident. How did people discover this in the first place is beyond me.

It was discovered by accident I do believe

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Is there any way to prevent this from working? Maybe like put some rocks in front of the entrance before it's rebuilt or something

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That wasn't so hard or too tricky to break.

 

 

From the look of it, it certainly was not discovered by accident. How did people discover this in the first place is beyond me.

 

I imagine it was found in a similar way to the walkmesh-glitching on Citadel Station that allows you go access the restricted areas and get outside the containment fields in the Hangars...

 

Is there any way to prevent this from working? Maybe like put some rocks in front of the entrance before it's rebuilt or something

 

That would definitely fix it, but they're abusing a game mechanic here with the teleportation, so I'm not really sure if the TSLRCM team would opt to fix this or not.

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I imagine it was found in a similar way to the walkmesh-glitching on Citadel Station that allows you go access the restricted areas and get outside the containment fields in the Hangars...

 

 

That would definitely fix it, but they're abusing a game mechanic here with the teleportation, so I'm not really sure if the TSLRCM team would opt to fix this or not.

its hardly game breaking... How many people actually want to use it?

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It was discovered by accident I do believe

Accident or not. I'm still surprised that people manage to discover this in the first place.

 

 

I imagine it was found in a similar way to the walkmesh-glitching on Citadel Station that allows you go access the restricted areas and get outside the containment fields in the Hangars...

 

 

That would definitely fix it, but they're abusing a game mechanic here with the teleportation, so I'm not really sure if the TSLRCM team would opt to fix this or not.

I forgot about that glitch. Is it still present in the latest version of TSL and TSLRCM?

 

I'm not sure if it's a top priority to get rid of this glitch since it only occurs when player use it on purpose.

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First I heard someone mention it but yeah, due to the way game moves NPCs you can go behind pretty much any closed door whenever you'd like. You could probably enter HK Factory that way on your first visit to Telos with TSLRCM.

 

It's not worth fixing though given the amount of work it'd require versus amount of people who will ever run into it.

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