Shem 31 Posted September 16, 2015 View File SEM - Super Enhanced Mod Main Mod's Original Review on Filefront: Let me start out by saying this mod is not for the faint of heart. If you're not an experienced player, and by experienced I mean you're insanely good at the game, you won't want to get this mod. Why? You'll die a miserable death, likely early on in the game. Now that I've completely scared everyone off, let's get to the nitty gritty bits of this mod. It's got a lot of changes, and veteran players should really enjoy them. I can't go over all of them, because there are too many plus Shem wants to leave you with some surprises (they're good surprises, by the way), so here's an overview: Lightsabers: The basic premise of a lightsaber is it is a beam of energy that curves back on itself to create a blade. Now how could a blade of pure energy be less powerful than a slab of metal? Shem wondered the same thing. Sabers have been enhanced to do more realistic amounts of damage, plus they will add a +10 modifier to your blaster deflect skill. Base damages for both games are around 40-50. OMG UNBALANCED! No, not at all. As I go along you'll see why it's not unbalanced. Blasters: How often does a stormtrooper take six blaster bolts before going down? Never! They're down on one shot usually, aren't they? Blaster fire is now beefed up to be deadly. This is a good thing and a bad thing. Bad thing - if you get shot, you're in trouble. Good thing - the same is true vice versa, plus that +10 modifier to blaster deflect will make you a lean mean blaster blocking machine, and if you deflect those bolts back at your enemies they're still beefed up and will make for a quick and easy kill. Armor: The idea that wearing a heavy set of armor will block you from using the Force is rediculous. The Force extends beyond such silly physical limitations, and Shem agreed with this as well. As a result, armor will not longer restrict you from using the Force, regardless of what it is. Tired of being 'Forced' to wear those Jedi robes when you'd rather be off galavanting across the dune sea in Calo Nord's armor? No problem. Armor also doesn't penalize your dexterity any more, although I'm not quite sure that's more realistic than the way it originally was. This mod makes several changes to pieces of Shem's older mods, so if you are prompted to overwrite any parts of any of Shem's other mods you may feel free to do so without hesitation. If you're a hardcore player I'd definitely recommend giving this mod a try. Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future. ~Inyri Also you will need the Ultimate Sound Mod for this to work properly. Make sure that is installed first before you install this mod and let the baseitems.2da file from this mod overwrite the one from the Ultimate Sound Mod. If you're not interested in that mod, you will still need to download it and get the cb_ls_powerup.wav, cb_ls_powerup1.wav, cb_ls_powerup2.wav, cb_ls_powerdown.wav, cb_ls_powerdown1.wav, and cb_ls_powerdown2.wav files. That way the double-bladed and short lightsabers make a on/off sound. Addon's Original Review on Filefront: This mod adds some new features to Shem's Super Enhanced mod. Either 60 or 110 to be exact, depending on which game you use it for. Those that found the Super Enhanced mod to be a little too challenging might appreciate this update. Some Changes: Darth Bandon has been better balanced, and his armor will now be worth getting for K1 new additions to the unknown world for K1 Darth Nihilus has been enhanced to be more challenging for K2 Darth Sion has been enhanced to be more challenging for K2 additional content during the Darth Traya battle for K2 new items to protect you and help you get through the game for K2 hitting "recommended" for stats will now give you a stat boost, for those that find the mod a little too challenging, for both games many other smaller surprises for both games So if you want to try out this great mod, but are concerned it might be a little too strenuous, grab this add-on to make it a little more playable for the average gamer. After all, a mod just for the pros is no fun at all. ~Inyri Malkior's Tweak pack (no Filefront review): An addon approved by Shem that tweaks the grenades, mines and most of the non-humanoid creatures in the game to be up to par with the rest of Shem's work... Submitter Shem Submitted 09/15/2015 Category Mods K1R Compatible Quote Share this post Link to post Share on other sites
nimotsu 0 Posted September 29, 2015 This mod, including the Ultimate Sound mod, do not work anymore. It crashed the game as soon as you load a save game, or start a new game. I think it's because of the new update that came out for Kotor 2 a couple of months ago i think? the game no longer uses baseitems.2da and I think that's what messes it up. I dont know if it works or not for kotor1, but it definitely does not work for TSL. Which saddens me, because I used to LOVE this mod. Just wanted to let the mod creator know it doesnt work anymore. If you have any questions, let me know. Quote Share this post Link to post Share on other sites
Fair Strides 510 Posted September 29, 2015 This mod, including the Ultimate Sound mod, do not work anymore. It crashed the game as soon as you load a save game, or start a new game. I think it's because of the new update that came out for Kotor 2 a couple of months ago i think? the game no longer uses baseitems.2da and I think that's what messes it up. I dont know if it works or not for kotor1, but it definitely does not work for TSL. Which saddens me, because I used to LOVE this mod. Just wanted to let the mod creator know it doesnt work anymore. If you have any questions, let me know. I'm the moderator who got Shem's mods up here. Due to the edits from Malkior's addon and me making the mod use TSLPatcher, I split the mod (and the Ultimate Sound Mod) into separate versions for both games. If you'll check the top of this, you'll see a thing about "K1R Comp vatible: Yes". You've download the K1 version of both of these mods... As to the crashing thing, if you're using the Steam version with the new update and you're using Workshop mods, the game gets unstable with five or more Workshop mods installed... I hope to get the rest of Shem's mods up soon, but I should be able to get all but the K2 version of this particular mod (SEM) up relatively quickly... Quote Share this post Link to post Share on other sites
Makashi 40 Posted October 14, 2015 It doesn't work with K2 completely and make game crashing. In K1 lightsabers are not affected. Lightsabers files of previous version seem to solved this problem. For now, unfortenetely, there is more trouble than pleasure of installing this mod Too bad. It was a great mod. Quote Share this post Link to post Share on other sites
Sith Holocron 2,480 Posted October 14, 2015 It doesn't work with K2 completely and make game crashing. Again, this is a KotOR 1 mod and it's not for TSL. Quote Share this post Link to post Share on other sites
Fair Strides 510 Posted October 14, 2015 In K1 lightsabers are not affected. Lightsabers files of previous version seem to solved this problem. For now, unfortenetely, there is more trouble than pleasure of installing this mod Too bad. It was a great mod. The changes were carried over from the files, so they should be good unless you installed another mod that edited/replaced the lightsabers afterwards. And this is a K1 version of the mod, not K2. That's probably why it's in the K1 section of the mods... Quote Share this post Link to post Share on other sites
Makashi 40 Posted October 14, 2015 Well, in download page K2 changes are included. But I figured that it's for Kotor 1, I'm just saying. In K1 mod is not working properly, as I said before, there is no effect for lightsabers. That's all I found, not sure if smth else can be wrong. Older version works normally if installed before all other mods. Is there any chance to see this mod working with K2? Quote Share this post Link to post Share on other sites
Sith Holocron 2,480 Posted October 14, 2015 Read Fair Strides' posts in this thread. If you miss it, read them again. Quote Share this post Link to post Share on other sites
Fair Strides 510 Posted October 14, 2015 Well, in download page K2 changes are included. But I figured that it's for Kotor 1, I'm just saying. In K1 mod is not working properly, as I said before, there is no effect for lightsabers. That's all I found, not sure if smth else can be wrong. Older version works normally if installed before all other mods. Is there any chance to see this mod working with K2? Then can you tell me what effects aren't being applied and send me files from after the installation? And you do realize that the changes won't be applied unless you re-obtain the items or re-apply the upgrades, right? Quote Share this post Link to post Share on other sites
Makashi 40 Posted October 14, 2015 And you do realize that the changes won't be applied unless you re-obtain the items or re-apply the upgrades, right? Yes, I do, sir. Then can you tell me what effects aren't being applied and send me files from after the installation? Well, for now, as I said, I only found problem with lightsabers. (I'm talking about KotOR 1 now, of course.) Lightsabers have normal, default damage. I'll see if all blasters are OK, but at the beginning of the game Trask's blaster has increased damage so I guess blasters are OK. Maybe there is problem only with lightsabers? If I find something more, I will let you know. Quote Share this post Link to post Share on other sites