Jorak Uln Posted August 20, 2015 Posted August 20, 2015 Hi all, hope you guys can help me out on this: i tried myself a bit on hex editing the Hraekert Base Manaan. For that i opened all m28aa - m28ad .mdl files and renamed LMA_wall01 (with Hex Workshop) to JUM_wall01. then i exported the m28aa - ad .mdx files (unedited - there is no LMA_wall01 inside) directly from Kotor Tool into Override together with the edited mdl. Of course i had a JUM_wall.tga there as well. But when gone ingame, the new walls were visible, but also missing textures like here: Quote
DarthParametric Posted August 20, 2015 Posted August 20, 2015 Did you manually replace each instance, or just do a simple replace all? There's also a LMA_wall01c, which would have been changed to JUM_wallc with a replace all, assuming it is used in the same model. Do a search in the edited file for any instances of JUM_wallc. Quote
Jorak Uln Posted August 20, 2015 Author Posted August 20, 2015 Did you manually replace each instance, or just do a simple replace all? There's also a LMA_wall01c, which would have been changed to JUM_wallc with a replace all, assuming it is used in the same model. Do a search in the edited file for any instances of JUM_wallc. I did a search for wall01 in each .mdl file, and changed LMA_wall01 to JUM_wall01 manually - no replace all. (there seems to be only 1 LMA_wall01 instance in each mdl) Note that i didnt made any changes to either LMA_wall01c or the .mdx files. Quote
DarthParametric Posted August 20, 2015 Posted August 20, 2015 A missing TXI is the only other thing that immediately springs to mind, assuming the image is RGBA. Quote
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