R2-X2 26 Posted June 5, 2015 View File Energy shield damage fix In KotOR 1, there is a distinct problem with energy shields: They do not actually block electricity damage, despite the description saying so. Upon looking at the forceshields.2da file, I noticed that their bit flags are set to block light side damage (64) instead of electrical damage (128). This applies to every single energy shield but the mandalorian melee shield - which isn't even supposed to counter either, so no surprise there. Another thing is the amount of damage that Verpine prototype shields block: in the description, it is 70, but in the actual game, it's 120. I knew this post about shields, but it is actually wrong, the damage types are not switched between the games, only the shields are set wrongly for the first. This very simple 2da edit fixes both issues, making energy shields actually protect from electrical damage and rectifying the amount of protection a verpine shield gives. Using the TSLPatcher, compatibility is ensured. Submitter R2-X2 Submitted 06/04/2015 Category Mods Quote Share this post Link to post Share on other sites
milestails 264 Posted June 5, 2015 Nice find. Definitely something I would use. Quote Share this post Link to post Share on other sites
Ninko 64 Posted June 5, 2015 This is great! I will definitely be using this! Downloaded Quote Share this post Link to post Share on other sites
Kexikus 994 Posted June 5, 2015 Thanks a lot, I'm definetly going to use this. Quote Share this post Link to post Share on other sites