therevan789 7 Posted December 11, 2014 What tools should i use for modifying textures or creating models? Quote Share this post Link to post Share on other sites
MrPhil 58 Posted December 11, 2014 The GIMP and Photoshop for textures. Quote Share this post Link to post Share on other sites
therevan789 7 Posted December 11, 2014 The GIMP and Photoshop for textures. And for models? Quote Share this post Link to post Share on other sites
Malkior 476 Posted December 11, 2014 For models, 3ds max if you have it. Blender may work,but it didn't for me. Quote Share this post Link to post Share on other sites
MrPhil 58 Posted December 11, 2014 Some people have been working with gmax, which is free, but I'm not sure you can do anything for kotor with-it... Quote Share this post Link to post Share on other sites
Darth_Sapiens 90 Posted December 11, 2014 personally i use 3ds max with photoshop cc, I export the models to Obj in max, and then skin them in ps, so i can paint directly and see changes as they go. Quote Share this post Link to post Share on other sites
MrPhil 58 Posted December 11, 2014 Yep, quite easier to reskin that way! I can't be bothered to buy 3ds max, though, so I rely on people that have-it to get the UVWmaps. Quote Share this post Link to post Share on other sites
DeadMan 103 Posted December 12, 2014 Some people have been working with gmax, which is free, but I'm not sure you can do anything for kotor with-it.. You can use gMax for KotOR/TSL modding, trust me on that Some of my models were made with it. It may have some glitches, but most of them can be avoided. 1 Quote Share this post Link to post Share on other sites
redrob41 86 Posted December 12, 2014 All of my early mods were done on gMax. Then I took a night class (at my local technical college) so that I could buy 3DS Max 2011 student version (I actually bought the full creative suite, which included Maya). It works much better than gMax, and has all the regular functionality of retail 3DS, but at a huge discount. I also bought my Photoshop (as part of Adobe Creative Suite 5) as a student version. That time I took a water painting night class at a different local university. A few years earlier, I bought CS3 for Mac that way too. Again, the student versions have all the functionality of retail, they just ask that if you start making money with the software, that you upgrade to a full license. Sooner or later, I'll have to take another night class so that I can upgrade all my software Quote Share this post Link to post Share on other sites