alinadem 11 Posted October 27, 2014 (edited) So what is it? NFX - FX Texture Overhaul for TSL is my texture overhaul of all the effects in Kotor 2. This applies to effects such as muzzle flashes, lens flares, snowflakes, fire/smoke fx, explosions, etc. I will continue to update this thread with my progress with the project and identifying textures. Below is an example of a high resolution remade muzzle as well as flares. The result is reduced blur, improved detail. I am kinda cheesed that there were only a couple people who took a hit at the FX textures, and they were simply upscaled. Therefore I would like to finish this re-make of all the FX! The goal is to keep the vanilla feel, without modifying too many tones or colors, unless necessary. If you would like to collaborate or help out, please add me on skype - alinademelectro Screenshots below (bare in mind when I uploaded these I forgot about the alpha channels, future updates will look better, all alpha channels will be re-done) Also, anybody willing to shed some light on the description of the textures from FX and what they do in-game would be great, since the naming is strange, I would gladly appreciate it! Textures I have extracted the originals using KotorTool, under swpc_tex_tpa.erf "F" It's a bit tough because there's a lot of trial and error for me to discover which exact texture I'm editing in-game. Anyways, it's still very early but I wanted to let you guys know what I'm working on! Cheers! Project Updates 10/29/14 - Creating 2 versions, UltraHD (1K/2K textures), and a standard HD (1K/512) - No ETA thus far Identified Textures In-Game ~50% Edited October 30, 2014 by alinadem Quote Share this post Link to post Share on other sites
milestails 264 Posted October 27, 2014 Most impressive. Will be following this with great interest. Quote Share this post Link to post Share on other sites
Malkior 476 Posted October 27, 2014 Hey! I did more than just "upscale" my muzzleflash textures.. *grumble.. Seriously though, I wish more people focused on the finer details such as all of the effects. Incidentally, were you going to work on the explosion cloud/ smoke as well? I'm certain some plugins will produce great results with them. 1 Quote Share this post Link to post Share on other sites
alinadem 11 Posted October 28, 2014 Hey! I did more than just "upscale" my muzzleflash textures.. *grumble.. Seriously though, I wish more people focused on the finer details such as all of the effects. Incidentally, were you going to work on the explosion cloud/ smoke as well? I'm certain some plugins will produce great results with them. Yes, I have been working on fireball explosion clouds, currently working on the fireball fx done by droid flamethrower, poison, plasma, etc. I assume they are also used elsewhere. I make edits as I go and test them in-game. It's a strange one since the texture is animated by 16 or 25 frames, so I think the fireball and smoke will be the most challenging. Quote Share this post Link to post Share on other sites
Makashi 40 Posted October 28, 2014 Looks awesome. I can't wait Good luck! Quote Share this post Link to post Share on other sites
Xuul 224 Posted November 8, 2014 Oh my.... This looks amazing. Eagerly awaiting to see what comes of this. Quote Share this post Link to post Share on other sites