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MVacc224

MOD:Feats Tweak

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Feats Tweak


 

Thank you to all who have taken the time to view my content. I give permission to use my mods in any future projects with the appropriate credit.

 

1. Protagonist Jedi Guardian granted Armor Proficiency Heavy at Character Generation.
2. Protagonist Jedi Sentinel granted Armor Proficiency Medium at Character Generation.
3. Protagonist Jedi Consular loses Weapon Proficiency Blaster Rifle at Character Generation.
4. Jedi Weapon Master/Sith Marauder granted Armor Proficiency Medium & Heavy.
5. Jedi Watchman/Sith Assassin granted Stealth Run.
6. Jedi Consular & Jedi Sentinel can now select Weapon Specialization Lightsaber starting at level 4.
7. Atton granted Stealth Run at Level 4 & Echani Strike at Levels 5, 11 & 17.
8. Bao Dur can now select Stealth Run, Weapon Focus Melee Weapons, Empathy & Conditioning when leveling up.
9. Stealth Run is now selectable for Scouts, Jedi Weapon Master/Sith Marauder & Jedi Master/Sith Lord.
10. Caution is now selectable for Jedi Weapon Master/Sith Marauder & Jedi Master/Sith Lord.
11. Empathy is now selectable for Jedi Weapon Master/Sith Marauder.
12. Gear Head is now selectable for Jedi Weapon Master/Sith Marauder & Jedi Master/Sith Lord.
13. Fixed Weapon Proficiency/Focus Icons (Credit to Kainzorus Prime).
14. Weapon Focus Blaster Rifle is now selectable for the Scoundrel Class.


  • Submitter
  • Submitted
    09/11/2014
  • Category
  • TSLRCM Compatible

 

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Regarding 13; If you used TSLRCM's 1.8.3 as base that would have already been fixed (by swapping out the numbers to their correct response rather than overwriting icons as that mod does).

However piling both together would undo all that; and it would be same as vanilla (since it overrides the correct applied spots now with incorrect icons for those spots)

 

Hope that made sense...

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Regarding 13; If you used TSLRCM's 1.8.3 as base that would have already been fixed (by swapping out the numbers to their correct response rather than overwriting icons as that mod does).

However piling both together would undo all that; and it would be same as vanilla (since it overrides the correct applied spots now with incorrect icons for those spots)

 

Hope that made sense...

It made absolute sense & yes you are correct. I did use 1.8.3's feats.2da file to build my mod. I did not change or touch anything in relation to the icons since I was aware that 1.8.3 had included the fix. I merely added it to my mod's changes list in case any vanilla player without TSLRCM wanted to use my mod.

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