heyorange90

[WIP] Kainzorus Prime's Robe Model Reskin Project and More

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Ok, so.... I finished with the creation of all the .uti files for all the robes (23 robes, wow). I added unique description for one of them and I added all the robes to the game and tested that the textures work and look fine (for for male and female NPCs). In accordance with JC's Cloaked Jedi Robes for K1 Mod Resource I created all types of textures for each robe (PFBI/PMBI, PFBIA/PMBIA, PFBIB/PMBIB, PFBIBa/PMBIBa, PFBIC/PMBIC, PFBIJu/PMBIZh), however for now I have only "gloves" texture for all of them. Next step will be to copy all the different hand texture for all the robes for all the variations 5 variations for 23 robes... it will take time xD When I have time. Another thing is that robes icons background does not look good (for most of the icons I can't see the blue border). I'll have to fix this too.

For now, this is a screenshot with all of the descriptions of all the robes directly from the game, My achievement for today xD

If you are interested in about the descriptions I came up with, you can open and enlarge the image

Spoiler

ToPost.thumb.jpg.f343c2cfe8a35907f427cc481ee10907.jpg

 

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On 11/6/2025 at 4:11 PM, heyorange said:

I had some time today, I edited existing uti files of the robes:

g_a_jedirobe01Padawan Tunic - Given in the Jedi Academy
g_a_jedirobe02 Sith Acolyte Tunic - Not placed in the game - Will be present on some sith characters (initiats)
g_a_jedirobe03 — Not placed in the game, Ignore
g_a_jedirobe04 — Not placed in the game, Ignore
g_a_jedirobe05 — Not placed in the game, Ignore
g_a_jedirobe06 Qel-Droma Robe replacement
g_a_kghtrobe01Jedi Consular Robe:
• Kashyyyk, Upper Shadowlands — Jolee Bindo
• Korriban, Dreshdae — Dak Vesser 
g_a_kghtrobe02Sith Adept Robe:
• Tatooine, Anchorhead — Dark Jedi (ambush).
• Kashyyyk, Great Walkway — Dark Jedi (ambush).
• Manaan, Sith Base — footlocker.
• Korriban, Sith Academy — footlocker.
• Star Forge Temple (Main Floor) — Dark Jedi. 
g_a_kghtrobe03Jedi Guardian Robe - will be given to Juhani
g_a_kghtrobe04 Jedi Sentinel Robe: Dantooine Ruins — Nemo’s Remains. 
g_a_kghtrobe05Sith Warrior Robe - Same Dark Jedi Knight spawns/containers as …02 above (color variant of the same placement). 
g_a_mstrrobe01 Jedi Knight Robe:
• Tatooine, Eastern Dune Sea — Chewed Human Corpse.
• Manaan, Hrakert Station — Remains.
• Korriban, Sith Academy — footlocker.
• Star Forge System, Rakatan Settlement — Wicker Bin. 
g_a_mstrrobe02 — Sith Lord Robe:
• Manaan, Sith Base — Dark Jedi Master.
• Star Forge Temple (Main Floor) — Sith Master.
• Star Forge Temple Summit — Bastila (DS path). 
g_a_mstrrobe03 — Not placed Ignored 
g_a_mstrrobe04 — Not placed Ignored  
g_a_mstrrobe05Sith Marauder Robe: Same Dark Jedi Master / Sith Master / Bastila placements as …02 above (blue variant). 
g_a_mstrrobe06 — Darth Revan’s Robes, Ignore
g_a_mstrrobe07 — Star Forge Robes (Light-only), Ignore

 

Next step is to finish creating utc files for the rest of the robes

These additional robes I will add to the characters in accordance with the table I mentioned before and maybe to shops/lockers (if they are not global)

All of the unused robes except for the Jedi Padawan class robes are already restored in RC-K1CP (the restored content mod for the K1 Community Patch).

 

Here are the locations of the restored robes:

Dark Jedi Robes: Dropped from the Kashyyyk & Tatooine Dark Jedi trio
Red Jedi Master Robes: Found in the Manaan Sith Embassy
Blue Jedi Master Robes: Found in the Sith Academy

 

Do you think these'll cause any problems with your mod?

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2 hours ago, N-DReW25 said:

All of the unused robes except for the Jedi Padawan class robes are already restored in RC-K1CP (the restored content mod for the K1 Community Patch).

 

Here are the locations of the restored robes:

Dark Jedi Robes: Dropped from the Kashyyyk & Tatooine Dark Jedi trio
Red Jedi Master Robes: Found in the Manaan Sith Embassy
Blue Jedi Master Robes: Found in the Sith Academy

 

Do you think these'll cause any problems with your mod?

Hey!

I really appreciate this! Thanks!

No, no problems. At least now xD

I edited the following files of the original game

g_a_jedirobe03.uti

g_a_jedirobe04.uti

g_a_jedirobe05.uti

g_a_mstrrobe03.uti

g_a_mstrrobe04.uti

I didn't make new textures for them, just reused existing ones. If they are used in K1R, then they will show up, if it is the vanilla game, they won't be there.

 

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8 minutes ago, heyorange said:

I didn't make new textures for them, just reused existing ones. If they are used in K1R, then they will show up, if it is the vanilla game, they won't be there.

Not K1R, the RC-K1CP is a different mod though they are similar in that they're both restored content mods.

 

K1R does not restore the robes I believe.

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4 hours ago, N-DReW25 said:

Not K1R, the RC-K1CP is a different mod though they are similar in that they're both restored content mods.

 

K1R does not restore the robes I believe.

Ah, I see! That's why I didn't take it into account xD Because it is a different mod :)

Thanks again!

In any case, I think it would be better to have fixed utc files for unused robes. If some mods use them, they will have proper textures with JC's robe model port :)

---

Also, a small update, I fixed all the icons of all the robes, now they have a proper display with the blue border

Spoiler

icons_fix.jpg.7e933f8d380050c090a31c86c9bdbb15.jpg

 

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