Fallen Guardian 27 Posted March 5, 2013 So when you're first traveling from Pergaus to Telos instead of just normal stars there's a moving hyperspace field that can be seen outside the Ebon Hawk's cockpit. Only problem is, it isn't moving in my game. I tried loading a save game and even restarting the game but the skybox still won't move. I haven't had this problem prior to doing a run through with TLSRCM 1.8.2 and M4-78EP being installed, so I'm willing to bet they're causing the problem or conflicting with one of my other mods to cause the problem. Could you guys think of any reason why it's doing this? Quote Share this post Link to post Share on other sites
Sith Holocron 2,480 Posted March 6, 2013 What mods *are* you using? Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted March 7, 2013 Loaded up my save with TSRLCM and M4-78EP, and it works fine. Doesn't quite look like I remembered, but it works. So, like SH said, other mods? Quote Share this post Link to post Share on other sites
Fallen Guardian 27 Posted April 5, 2013 Sorry for the very late reply, but here's my list of mods (be warned, this is quite extensive):EXE INSTALLED MODSTSLRCM 1.8.2M4-78EPTSL PATCHER-INSTALLED MODSBodies Stay TSL by Space Alex and jonathan7Class Clothing by JCarter426Force Fashion II (I took out all the stuff that was incompatible with TSLRCM) by jonathan7, Marius Fett and Ender WigginGO-TO Reskin by 90SKNihilus Zombie's Death by Hassat HunterAdmiral Onasi Reskin by Silveredge9Party and Player Underwear by RedRob41Pike Sabers (with the add on making Sith Assassins wielding them) by DeadManEquippable Uniforms by Ferc KastSpace Suit Movement Rate Fix by AchillesTrailer Crush Sound by Don KainTrayus Academy Rank Reform by VarsityPuppetBits and Pieces of 90SK's TSL Ultimate Appearance UpgradeVao Armband Restoration by Hassat HunterMovement Animation Fix by ZimmMasterMANUALLY INSTALLED MODSCoruscant High Res Skybox Textures by Exile007Dark Harbinger: PMHC04 Reskin by NiuHakaEbon Hawk HD TexturesExtended Kreia Party Scene by Hassat HunterFixed Mandalorian Banners by jonathan7Goto's Window Fix by Darth InSidiousDialogue Tile Fix by Sammi_DCHigh Res Telos Backdrop by Quanon (got it off a request thread that he chimed in on over at Holowan)Inverted Droid Feat Gain v1.0 by Hassat HunterKhoonda Militia Armor by Silveredge9Kinrath Egg Bash Crystal Drop v0.9 by Hassat HunterVP's Hi Poly Tin Cans by VarsityPuppet (I only installed the default saber models)Kreia Green Fix by VarsityPuppetModified Influence System by Hassat HunterRealistic Nar Shadda Skybox by Sharen ThrawnVarious model changes to the Peragus weaponry by meVarious model changes to the Sonic weaponry by meBits and Pieces of Xarwarz's Visual Enhancement 2012The few pieces of Vurt's Exterior Textures by Vurt, released by Sith HolocronVarious model changes to the regular weaponry through a combination of ToastyFresh's models for KotOR 1 and Captain Hair's enhanced blaster pistol modelAll right, that seems to be it... Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted April 6, 2013 Hmmm, many mods. Wouldn't be unlikely for one of them to mess up the animation. Sadly, can't tell which. Also; Goto's Window Fix by Darth InSidious Inverted Droid Feat Gain v1.0 by Hassat Hunter Kreia Green Fix by VarsityPuppet You know these 3 are *already* in TSRLCM 1.8.2, right? Quote Share this post Link to post Share on other sites
Malkior 476 Posted April 6, 2013 This might just be a shot in the dark, but perhaps the hyperspace texture is one of the special animation textures that won't animate when replaced in the Override unless they're rebuilt (such as the ritual animation and the Malachor lightning to a degree) Maybe one of the Ebon Hawk retexes put a copy of the hyperspace animation texture in the Override, and that's what's causing it not to animate. Quote Share this post Link to post Share on other sites
Fallen Guardian 27 Posted April 6, 2013 Hmmm, many mods. Wouldn't be unlikely for one of them to mess up the animation. Sadly, can't tell which. I kind of expected as much. Thanks anyway. Also; Goto's Window Fix by Darth InSidious Inverted Droid Feat Gain v1.0 by Hassat Hunter Kreia Green Fix by VarsityPuppet You know these 3 are *already* in TSRLCM 1.8.2, right? I figured as much when I was installing them, but better safe than sorry, right? Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted April 7, 2013 It can be 'unsafe'. For example, VP's separate mod may break the Rebuild Academy scene, something the one in TSLRCM doesn't do... Quote Share this post Link to post Share on other sites
milestails 264 Posted April 7, 2013 FG: Do you have a copy of that Hi-Res Telos Backdrop I can use? I was checking out the Holowan thread, and it looks fantastic! Quote Share this post Link to post Share on other sites
Fallen Guardian 27 Posted April 8, 2013 It can be 'unsafe'. For example, VP's separate mod may break the Rebuild Academy scene, something the one in TSLRCM doesn't do... Ah, I wasn't aware of that. Thanks for the heads up. FG: Do you have a copy of that Hi-Res Telos Backdrop I can use? I was checking out the Holowan thread, and it looks fantastic! I'll PM you. Quote Share this post Link to post Share on other sites
Sith Holocron 2,480 Posted April 8, 2013 Ah, I wasn't aware of that. Thanks for the heads up. I'll PM you. Check my email on the same subject. Quote Share this post Link to post Share on other sites
Rtas Vadum 17 Posted April 13, 2013 Do you have a "LEH_hyper01" tga in your override anywhere? That is the texture for the moving space outside the windows. Save for being edited to be so, it isn't an animated texture in the vanilla game. Quote Share this post Link to post Share on other sites
Fallen Guardian 27 Posted April 13, 2013 No I don't have it in my override. Quote Share this post Link to post Share on other sites
Hassat Hunter 571 Posted April 13, 2013 It *is* animated in vanilla... Quote Share this post Link to post Share on other sites
Rtas Vadum 17 Posted April 13, 2013 It *is* animated in vanilla... I'd think its the area that is moving(just not the Ebon Hawk interior), rather than the texture. I can't see any hint of the animation code in the hex data, and the texture doesn't look like some of the vanilla examples. In editing the texture for one of my mods, I added edges to the texture(perhaps not intentionally, as I didn't know how they would look in game), and the lines spiral away past the Ebon Hawk's windows(heading towards and past the camera), this being without adding any effects to that texture. Though I haven't looked at the area model itself, so this is a bit of a guess. Quote Share this post Link to post Share on other sites