tgritzmodder Posted July 16 Posted July 16 Hi All, I was using the Yavin planet mod and while I like the look of the new robes that were added in Exar Kun's tomb, I was kinda hoping I could switch the "star forge robes" and "dark lord/darth revan's robes" back to their original models and textures. It was easy enough to do this for the female version; the model of the robes looks the same so all I had to do was move the texture file to a different location (I didn't delete it, don't worry). I could do the same thing with the icons for the robes. The male version is a bit trickier though, since the robes are using a different model (same as the sith governor/master robes). I'm assuming this is tied to the .uti files for this? I attempted to relocate what I thought was the associated uti file (g_a_mstrrobe06.uti in this case) like I did before, but that didn't change anything. Am I supposed to edit something else instead? I thought maybe baseitems.2da might have something I could look at but I couldn't find anything relating to the robes there. Quote
vault13deathclaw Posted July 17 Posted July 17 (edited) Did you check the appearance.2da? I never really played around with the Yavin mod for KOTOR1, so I'm not sure what exactly it changed. It could also be that the mdl mdx files were changed. I think pmbjm is the model name. Look at what modelj and texj are set to in the appearance.2da. under one of the player models (So P_FEM_C_LRG_04 for example for a female or P_MAL_C_LRG_01 for a male example) If it says "pmbjm" then it probably sounds like the mdl/mdx needs to be removed from the override along with the approriate texture files (pmbj01 and pmbj02, probably) Edited July 17 by vault13deathclaw 1 Quote
tgritzmodder Posted July 17 Author Posted July 17 Looks like that did the trick. I went into appearance.2da and for the model I was using (P_MAL_B_LRG_01) the modelj and texj entries are set to N_BandModel and N_SpecialRobe respectively. Taking these models out of the override crashes the game if you try to put them on, but changing the entries in the appearance 2da file to PMBJL (modelj) and PMBJ (texj) changes the models to their original. Then you can take out the texture files from the override to make them look like their original colors. Thanks for the help on this! Quote
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