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Posted

Greetings, recently I've been replaying Metro game series and also looked at Jedi Fallen Order. 

The idea I had from mix of those two games was a more of a dark atmosphere related idea based on how Kotor 2 talks about how certain areas with great violence can cause echoes in the Force can be viewed and percieved throughout the Galaxy. 

So, as I looked back at Taris Lower Levels, Manaan underwater levels, Kashyyk, Dxun, Narr-Shadaa vent areas and Malachor, I suddenly thought - "What if we could be given visions through the Force of how certain events have happened on there to help telling us a story?" 

 

For example, in Metro Last Light there were scenes of various people turned Ghosts relieving moments of their deaths in certain areas, kids in their appartments, watching the fall of nuclear bombs, pilots on planes trying to contact airports before suddenly the planes engines turn off and pilots seeing nuclear explosions as the plane is going down and so on. 

And due to that... I was curious if it is possible to recreats some experiences like that in Kotor 1 and 2, like making certain cutscenes happen with Force Ghost like representation of events or creating micro scenes with us being sent into a small rooms where certain cutscenes will playout, before the game would load us back into a normal world. 

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Posted

Jedi: Survivor features a psychometric ability Cal Kestis can use to basically witness the past in a given location. In K1/TSL, I think this would be as simple as triggering a cutscene with no player conversation inputs. To me, the most difficult part of pulling that off would be making it visually obvious what is happening, probably involving unique NPC textures. What I find even more interesting, if you were to trigger loading a new module, is making the player interact with the world of the past regardless if they were present or not, possibly forcing the player to see events from another character's perspective. Something like placing a plc_dkfrcsmk.utp and setting up an area transition to the new module in the placeable's footprint. I would like to see a total conversion include this as a recurring feature.

Posted
28 minutes ago, skpy said:

Jedi: Survivor features a psychometric ability Cal Kestis can use to basically witness the past in a given location. In K1/TSL, I think this would be as simple as triggering a cutscene with no player conversation inputs. To me, the most difficult part of pulling that off would be making it visually obvious what is happening, probably involving unique NPC textures. What I find even more interesting, if you were to trigger loading a new module, is making the player interact with the world of the past regardless if they were present or not, possibly forcing the player to see events from another character's perspective. Something like placing a plc_dkfrcsmk.utp and setting up an area transition to the new module in the placeable's footprint. I would like to see a total conversion include this as a recurring feature.

Well, I'm not exactly great about describing things and hey, now I remember it was psychometry... Technically speaking Revan had it when picking his comic mask. So... Could be a possible idea via item pick-up trigger or certain zone placed triggers.

Also gonna be honest, some ideas were a bit more inspired by Metro 2033 and Last Light. Damn, like the abandoned metro tunnel with Ghosts area and vision of pilots being caught in nuclear blast during the fight of a passenger filled plane. Sure, just found those scenes extremely gut punching and giving one hell of an undertone and was curious if it was possible to recreate in Kotor with some of the areas. 

Like with dead people on Lower level of Taris looking for Promised Lands, (in which case their Journals could work as a sorta cutscenes trigger), some other areas and so on. 

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