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Posted

Hi! Long time no see!

I haven't played KOTOR since early 2020-ish and now I have a serious urge to give it another shot and I wonder whether it is possible to run KOTOR games on custom 4:3 resolutions? In my case, 1440x1080? Preferably on the GOG version of the games.

I don't know how to Google this since it always gives me tutorials for widescreen but I really want to try it the old way, it has some flavor to it honestly (just finished Warcraft 3 like that and it was awesome).

Also, if I somehow achieve it, do any mods break on 4:3 resolutions? Of course I exclude the widescreen fixes...

Posted

There are a few mods that probably assume that everyone is playing on a 16:9 widescreen nowadays.

I, like you, play at a 4:3. The possible issues are mainly aesthetics with cameras shot being framed for a 16:9 picture, from what I understand. I don't have any info instead about playing the game at 4:3 custom resolutions.

Posted
37 minutes ago, Salk said:

There are a few mods that probably assume that everyone is playing on a 16:9 widescreen nowadays.

I, like you, play at a 4:3. The possible issues are mainly aesthetics with cameras shot being framed for a 16:9 picture, from what I understand. I don't have any info instead about playing the game at 4:3 custom resolutions.

Well my best shot was to use gamescope (since I am on Linux) and just to render at 1280x1024 integer so I get black bars on the sides and thin ones above and below the game window as well. 

I honestly believe that the shooting minigame might work better on 4:3 as well due to the screen proportions. I will have to get there to know of course.

And about the camera shots being framed at 16:9, isn't that a regular feature? I gave the game like an hour or so with TSLRCM, Community Patch and N-DReW's Bug Fix Collection and the only issue I have so far with the aesthetics is how the holograms have overlapping issues which I believe is fixed in some other mod (edit: just found one lol).

Posted

Well, the original games were developed with 4:3 resolution in mind. KotOR more than TSL, I think... So no, the camera shots should not be framed for 16:9. Another matter is what modders do. The K1 CP does frame shots for assuming 16:9 resolution. Probably TSLRCM, too. But I played the sequel (with TSLRCM) only once several years ago, so I could not really say.

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Posted
1 hour ago, Salk said:

Well, the original games were developed with 4:3 resolution in mind. KotOR more than TSL, I think... So no, the camera shots should not be framed for 16:9. Another matter is what modders do. The K1 CP does frame shots for assuming 16:9 resolution. Probably TSLRCM, too. But I played the sequel (with TSLRCM) only once several years ago, so I could not really say.

By "framed for 16:9" I meant that the dialogues etc. always get cropped to 16:9 by adding black bars to the top and bottom - now that I think about it, this cannot be true because that would mean there is no space for options on true 16:9 display. Nevermind.

I get that playing on 4:3 is pretty niche but why any of these mods don't even consider it, especially on such old games. I mean, at least mentioning the compatibility in their descriptions. Whatever, I do not believe I might get to any specific issues with 4:3 at the moment. Wonder how the rest of the playthrough is going to unfold... 

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