vurt 120 Posted October 25 Vurt's TSL Visual Resurgence at Star Wars Knights of the Old Republic 2 - Mods and community Please report bugs. * This is v0.5 which means this is not a finished mod, but finished enough to test and give feedback. * The mod contains 2900+ textures, recreated with my AI model, photos and a lot of photoshop. 4X the resolution (usually) of the original textures. 4 1 Quote Share this post Link to post Share on other sites
Malkior 480 Posted October 25 It already looks quite impressive, but by far my favorite part is your Nar Shadaa skybox. That looks simply phenomenal! 1 Quote Share this post Link to post Share on other sites
RavenStarfire 2 Posted October 26 Hi Vurt, I have installed the textures and they are absolutely amazing! It's like a dream come true, thank you! However, the game will not load Residential Module 082 West and constantly crashes towards the end of the loading screen. I believe it could be caused by one of the files, but I'm not sure. I'm not using any other mods apart from TSLRCM. Thanks Quote Share this post Link to post Share on other sites
vurt 120 Posted October 26 1 hour ago, RavenStarfire said: Hi Vurt, I have installed the textures and they are absolutely amazing! It's like a dream come true, thank you! However, the game will not load Residential Module 082 West and constantly crashes towards the end of the loading screen. I believe it could be caused by one of the files, but I'm not sure. I'm not using any other mods apart from TSLRCM. Thanks I can fix this if its an error with the mod, or some type of incompability with TSLRCM. Do you think you could compress a save file just before where it crashes and i can check? You can upload it here since it will be just a mb big or so. It would be very helptful. Thanks! Quote Share this post Link to post Share on other sites
RavenStarfire 2 Posted October 26 (edited) 15 minutes ago, vurt said: I can fix this if its an error with the mod, or some type of incompability with TSLRCM. Do you think you could compress a save file just before where it crashes and i can check? You can upload it here since it will be just a mb big or so. It would be very helptful. Thanks! Of course. I have attached the save file. Thanks! 000009 - Game8.zip Edited October 26 by RavenStarfire 1 Quote Share this post Link to post Share on other sites
vurt 120 Posted October 26 Loads fine for me, i will try again after also installing TSLRCM. Edit: loads fine after installing it. Odd... what i have done when a texture has crashed the game is to remove 50%, if the game now works i reintroduce files (not one by one, but eventually you will be down to one file - the texture which is crashing the loading). It has worked relatively quickly actually, i have no start loading screens and the game boots in a second. So its my only suggestion, would be really interesting if its truly a file from my mod. Quote Share this post Link to post Share on other sites
RavenStarfire 2 Posted October 26 14 minutes ago, vurt said: Loads fine for me, i will try again after also installing TSLRCM. Edit: loads fine after installing it. Odd... what i have done when a texture has crashed the game is to remove 50%, if the game now works i reintroduce files (not one by one, but eventually you will be down to one file - the texture which is crashing the loading). It has worked relatively quickly actually, i have no start loading screens and the game boots in a second. So its my only suggestion, would be really interesting if its truly a file from my mod. It's Residential Module 082 West where the Ithorian compound is that isn't loading. Can your game load that area? I've attached the save file just before going there. 000010 - Game9.zip Quote Share this post Link to post Share on other sites
vurt 120 Posted October 26 9 minutes ago, RavenStarfire said: It's Residential Module 082 West where the Ithorian compound is that isn't loading. Can your game load that area? I've attached the save file just before going there. 000010 - Game9.zip 1.27 MB · 0 downloads yes i went in there, loads without any issues. Maybe try sorting the .tpc's by size if you dont have a ton of VRAM, remove all the largest files, test again. Quote Share this post Link to post Share on other sites
RavenStarfire 2 Posted October 26 1 hour ago, vurt said: yes i went in there, loads without any issues. Maybe try sorting the .tpc's by size if you dont have a ton of VRAM, remove all the largest files, test again. Thanks for checking Vurt. I've solved the issue - it was to do with Steam Cloud saving in that area I think. Thanks! 1 Quote Share this post Link to post Share on other sites
vurt 120 Posted October 28 new dantooine sky and grass for the next patch 2 Quote Share this post Link to post Share on other sites
Lewok2007 74 Posted October 28 I think it all looks good but Im not fond of the Nar Shaddaa skybox. Imo it could use more flat parts and roof angles like the Vanilla skybox had. I find it looks more like something that would fit in on coruscant instead of Nar Shardaa. I think it also looks harsher in contrast with the level design of the 3D area of Nar Shaddaa. Quote Share this post Link to post Share on other sites
vurt 120 Posted October 29 Nar Shaddaa Stronghold | SWTOR Strongholds kind of rounded, at least more so than in TSL. This skybox is not like the others, it consists of several "cut out" meshes that has to be matched, way harder to do than the other skyboxes, i was very lucky to have this one actually fit. So probably very low on the priority list for a "fix". Quote Share this post Link to post Share on other sites
vurt 120 Posted October 29 Telos sky box. might do something else with the grass and ground because its very dull. 1 1 Quote Share this post Link to post Share on other sites
vurt 120 Posted October 31 Added some trees to this area, just to see how much of a difference it makes and if it would affect FPS (it didn't, 0 difference in FPS even after adding around 100 trees). I think the game looks incredibly dull with these super bare areas with nothing going on in them. I might be able to animate them too, i have added animated trees to Morrowind. Though this could make the game a bit inconsistent unless i animate all trees in all areas, and that is.. unlikely. video: KotOR TSL with new trees 1 Quote Share this post Link to post Share on other sites
heyorange 93 Posted October 31 On 10/28/2025 at 9:19 PM, vurt said: Telos sky box. might do something else with the grass and ground because its very dull. Holy Moly! This looks epic! Quote Share this post Link to post Share on other sites