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vurt

"Invalid Bump Map"

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Did anyone figure out how to do use new bump maps for the game? Not even using the original (converted to TGA) bump maps will work if you put them in /override, it will just throw you a "invalid bump map" before the save game is finished loading. 

Its kind of a shame to have to use the original ones for the new textures since they wont match, though the normal maps doesn't really seem to do much imo.

maybe they need that text file, (TXI or whatever theyre called) in /override  as well?  

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Normal maps must be TPC. They don't work as TGAs. How to create the TPC with correct TXI data is covered in this post. Handedness/direction of the map is covered in this post.

And yes, there's generally minimal gain to be had from using them since Odyssey's implementation is so piss-poor. 

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I got them to work. i saved as 16bit compressed TGA, any other format wouldnt work for me, and yes it had to have the .txi in /override.

I'll experiment a little to see if its even worth including them. its not like the game ever looks like its using normal maps. 


Thanks!

Edit

i now also tried with saving as .tpc, this was an absolute fail, doesn't work no matter which settings i used in TGAtoTPC, i'll just get an invalid bump map.

TGA, 16bit, compressed "works", but the texture will become very dark, even if you are using openGL normal map settings. It's useless, doesnt seem possible to make your own normal maps for the game, the original always looked miles better because of the darkening of the entire texture with custom ones. 

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9 hours ago, vurt said:

I got them to work. i saved as 16bit compressed TGA, any other format wouldnt work for me, and yes it had to have the .txi in /override.

I'll experiment a little to see if its even worth including them. its not like the game ever looks like its using normal maps. 


Thanks!

Edit

i now also tried with saving as .tpc, this was an absolute fail, doesn't work no matter which settings i used in TGAtoTPC, i'll just get an invalid bump map.

TGA, 16bit, compressed "works", but the texture will become very dark, even if you are using openGL normal map settings. It's useless, doesnt seem possible to make your own normal maps for the game, the original always looked miles better because of the darkening of the entire texture with custom ones. 

I raised this issue once, and I was happy with the outcome.

Spoiler

1421249998_swkotor2025-09-1902-52-55.png.9c25ab23ac3984d8f04f9d32d7ef9c90.png

 

 

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