vurt 93 Posted Tuesday at 02:27 PM @Salk Well, they are there already in the default game, and in much lower resolution. If you want to improve quality for the textures that uses them then you must improve the normal maps because otherwise you will have a bit of the low-res look from the applied default low-res normal map. 1 Quote Share this post Link to post Share on other sites
Salk 424 Posted Tuesday at 03:12 PM Sorry to hear you are having so many problems working with the normal maps, vurt. From what I know, not many texture artists around here have created HD textures using normal maps. Perhaps the difficulty of making them work in the game is what kept them all away from it. Best of luck! 1 Quote Share this post Link to post Share on other sites
vurt 93 Posted Tuesday at 09:17 PM Fixed 2 more TXI bugs updated one of the Hutts (4K) I'll do the other 2 as well in 4K, i think i can make them look a bit varied using various patterns on their skin, change their eyes a bit. This one got the more typical Jabba eyes (with wide pupils) and no longer round. maybe do the next more green and the last more desaturated. and yes, they probably shouldn't have scales, but meh, its my interpretation of a hutt, makes them look a bit more intimidating too + a good way to make their large mesh have tons of detail. i think bioware also wanted them to have scales, if you look closely on the texture at a few places. 1 Quote Share this post Link to post Share on other sites
Dark Hope 1,672 Posted Wednesday at 01:00 AM 3 hours ago, vurt said: Fixed 2 more TXI bugs updated one of the Hutts (4K) I'll do the other 2 as well in 4K, i think i can make them look a bit varied using various patterns on their skin, change their eyes a bit. This one got the more typical Jabba eyes (with wide pupils) and no longer round. maybe do the next more green and the last more desaturated. and yes, they probably shouldn't have scales, but meh, its my interpretation of a hutt, makes them look a bit more intimidating too + a good way to make their large mesh have tons of detail. i think bioware also wanted them to have scales, if you look closely on the texture at a few places. I think the texture is very nice. These aren't scales, but rather skin segments like a frog's. Spoiler It's good that you decided to increase them, as I wrote about earlier. Quote Share this post Link to post Share on other sites
vurt 93 Posted Wednesday at 07:16 AM yeah you're right, in fact frog-like is what i use in the prompt to exaggerate the skin. Though the hutts are clearly inspired more by slugs than frogs.. i can try doing such a version instead perhaps, though i think it will be harder to achieve that effect on the skin. Quote Share this post Link to post Share on other sites
Dark Hope 1,672 Posted Wednesday at 09:19 AM I think the 1024 NPC textures are a failure. They're low quality and a waste of performance. I'm posting another AI's work as an example. I think your neural network can do better. Spoiler Spoiler Quote Share this post Link to post Share on other sites
vurt 93 Posted Wednesday at 09:27 AM yes the various NPC's aren't great, it's by far the least effort in the mod + the wookies.. again, the mod is basically a sketch until v1.0 Hutt again, now normal mapped. bump scaling does nothing unfortunately. 1 or 9 doesnt matter it will look 100% the same. I can try some extreme values though to see if that does something. I think i'll make the pupils of the eyes slightly less wide to remove the almost cartoonish look it gets. 1 Quote Share this post Link to post Share on other sites
Dark Hope 1,672 Posted Wednesday at 01:07 PM 3 hours ago, vurt said: yes the various NPC's aren't great, it's by far the least effort in the mod + the wookies.. again, the mod is basically a sketch until v1.0 Hutt again, now normal mapped. bump scaling does nothing unfortunately. 1 or 9 doesnt matter it will look 100% the same. I can try some extreme values though to see if that does something. I think i'll make the pupils of the eyes slightly less wide to remove the almost cartoonish look it gets. The seams have disappeared) Spoiler 1 Quote Share this post Link to post Share on other sites
Salk 424 Posted Wednesday at 02:12 PM vurt, I was looking at a set of Dantooine HD textures, specifically the LDA_grim0x series and while I can appreciate the high resolution, I'm preemptly (meaning I did not get a chance to test this in-game even because I have no idea where these textures are used in particular) afraid that they would not mesh well if we compare them to the original. Example LDA_grim01. Original: Yours: The original one has a much warmer red/brown color but as shape goes I'd say it's alright in this case. In the case of LDA_grim03, it seems that the plant is wrapped around a metal bar (see most left in your HD retexture) and in the case of LDA_grim05. the "body" of the "body" of the foliage should perhaps be a bit thicker? Cheers! Quote Share this post Link to post Share on other sites
vurt 93 Posted Wednesday at 03:08 PM ah yes, i will fix those, but they have very low priority since i have never seen them in game-game on Dantooine. But i think i know where they might be, likely on top of those rocky parts, so basically out of view, its why they gave them super low resolution so their generated outcome is not great either. Maybe i'll turn them into bushes or something which is more visible so that they serve a purpose. 2 Quote Share this post Link to post Share on other sites
vurt 93 Posted Wednesday at 06:50 PM I made 3 variants from this one, its just slight color and brightness variations so that they can use the same normal map. Kashyyyk got a new ""sky""-box too. There were also more alpha blend errors which i've fixed. I'll upload a patch with these changes in a bit.. 1 Quote Share this post Link to post Share on other sites
Dark Hope 1,672 Posted Thursday at 08:30 AM Hutt is a little shocked by his tail) Spoiler 1 Quote Share this post Link to post Share on other sites
vurt 93 Posted Thursday at 09:00 AM yes its from the original purple color it has on the back, it got that type of thing instead. i can probably make that a bit better. Quote Share this post Link to post Share on other sites
vurt 93 Posted Friday at 08:28 AM Recreated the wookies again, much better result. They will never be perfect because of how Bioware made them though. It would require full-on UV remapping, maybe a new model, beyond the scope of my mod, at least currently. Rodians were also remade from scratch, just like the wookies they are now 2048x2048. Many humans were also remade. I should probably take a look at the alpha and fix some of the more jarring pixelated mess that it often is. Maybe even enhance those with AI as well, never tried.. 1 Quote Share this post Link to post Share on other sites
DarthParametric 3,892 Posted Friday at 09:20 AM 49 minutes ago, vurt said: maybe a new model There's always the TOR Wookiees. Their original textures are pretty cartoony. 1 Quote Share this post Link to post Share on other sites
vurt 93 Posted Friday at 09:41 AM 23 minutes ago, DarthParametric said: There's always the TOR Wookiees. Their original textures are pretty cartoony. Cool model, i really like it! Is it a straight port from TOR? Like taken from the game, or inspired? Do you have a link to the mod? I can most likely make a retexture for it. TOR wookies didn't give me any good results. Quote Share this post Link to post Share on other sites
DarthParametric 3,892 Posted Friday at 10:15 AM 21 minutes ago, vurt said: Do you have a link to the mod? It was never released. It was just something I was playing around with. But here are the models and textures if you want to try generating some new textures. If you produce something you like you're welcome to release it yourself. Although it seems I never got around to remapping the Zaalbar belt meshes to fit into a more reasonably-sized texture. I can probably do that for you if you do decide to release it. Re-exporting the models with the vanilla names would also make life easier. There's also presumably the issue of female Wookiees needing a replacement in such a mod. TOR does have a scrawny Wookiee model that would work I guess. TOR_Wookiees.7z 2 Quote Share this post Link to post Share on other sites
vurt 93 Posted Friday at 11:44 AM Cool! Personally i don't mind if its just a male variant, good enough! I will check these out later. So these are straight from TOR? Here's zaalbar in 4k, at least a bit better than the 1024 i have now in the mod needs som fixes on the arms. Quote Share this post Link to post Share on other sites
DarthParametric 3,892 Posted Friday at 12:00 PM 31 minutes ago, vurt said: So these are straight from TOR? Not exactly, no. The original source was Jakarro, an NPC from one of the expansions that was a lot beefier than the vanilla Wookiee model they had: The bits for Hanharr were modelled mostly from scratch I think, from memory. The Zaalbar belts were taken from one of the scrawny Wookiees and sliced and diced to fit the new model: And of course there was some massaging required to get the model to fit the KOTOR Wookiee rig. 1 Quote Share this post Link to post Share on other sites
vurt 93 Posted Friday at 03:27 PM Juhani , a much needed rework, don't like the original at all. most of all the texture is way too bright so it loses all details. 1 Quote Share this post Link to post Share on other sites
Salk 424 Posted Friday at 05:54 PM I agree that the original Juhani texture is too bright and also lacking... skin texture. But perhaps this one is a little too... "feline"? One thing that the original texture did right according to me was to balance human traits and animal traits. Just my two cents... Quote Share this post Link to post Share on other sites
vurt 93 Posted Friday at 08:52 PM 3 hours ago, Salk said: I agree that the original Juhani texture is too bright and also lacking... skin texture. But perhaps this one is a little too... "feline"? One thing that the original texture did right according to me was to balance human traits and animal traits. Just my two cents... its much less feline looking than most images i have seen of the cathar race, the nose and ears for example , very human looking, she also has human hair (or does she color it?). The ears are just slightly pointy on her model, not cat ears.. In images they look more feline. I also think it would be a missed opportunity to not make it more feline, its more interesting, will look more unique. I think in TOR they also went the lazy route and just made them more human looking. The dark hair is strange. I might change it to the same color as her other hair so that it is consistent with just being her fur put in a pony tail instead of it having fur + human hair, which doesn't make a whole lot of sense. I can take a close-up photo of one of my long haired cats which has the same color as this. 1 Quote Share this post Link to post Share on other sites
Salk 424 Posted Saturday at 03:03 AM Yes. I understand. The "problem" which is what made people do Juhani retextures that made her look even more human than she looks originally in the game (and personally I never liked that) is that Juhani has a confirmed romantic relationship with an NPC and in BioWare intention she was to be a romantic choice for the Player as well. There is a popular restoration mod that allows for that. Now, I guess it's easier to cast her into such a role while maintaining most human traits. The more she's portrayed as a bipedal cat the harder it becomes. Other than that I think your retexture looks very good. Cheers! Quote Share this post Link to post Share on other sites
vurt 93 Posted Saturday at 06:00 AM Yes that is understandable. When i get the time i can do an alternative version of her and have that under "Optional Downloads". I will obviously also check out those cool models from DarthParametric and maybe i will have them as optional as well. 1 Quote Share this post Link to post Share on other sites