Erdan5

Dumb question but what graphics are required for a smooth disappearance in a cutscene?

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If my question for the title is confusing, this is what I mean in clarification...

In this moment in this video, we see Darth Nihilus combust into scarlet smoke-like energies.  The thing is,  the way he vanishes into the smoke looks super clean and transitions nicely.  In contrast, this video shows the same thing, but Nihilus doesn't vanish the way he does in the previous link.  In the second video, he just glitches out of existence after the dark side energies combust out of him without fading like in the previous video.  

My question is....are they different because of different graphics and/or resolution?  Or is there something else going on?  I have seen some gameplay videos for TSLRCM that had Nihilus fade away in neat quality as the energies leave his body, and I have also seen other gameplay videos for TSLRCM that had Nihilus not transitionally fade away, but just glitch out of existence.  

I know that this is a dumb question, but again, regardless if it is for TSLRCM or just vanilla game,  is it different depending on the graphics and/or resolution you have for the game?

 

Edited by Erdan5

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19 hours ago, DarthParametric said:

Probably a script change that didn't specify fadeout on object destruction.

Why did the script change?  How does the script "decide" fadeout or not?  Or is it at random? Is there any way for the game code script to make it do fadeout?

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4 hours ago, Erdan5 said:

How does the script "decide" fadeout or not?

It's a variable in the function:

void DestroyObject(object oDestroy, float fDelay=0.0f, int bNoFade = FALSE, float fDelayUntilFade = 0.0f);

It is set to fade by default, so you have to manually specify no fade.

4 hours ago, Erdan5 said:

Why did the script change?

There have been multiple iterations/revisions of that sequence in TSLRCM over the years. It's also possible some other mod edited it. I couldn't say, since I don't have any interest in TSL so don't pay attention to stuff going on with it.

Check your Override folder for a script named a_end.ncs and find the Modules folder and attach 852nih.mod here so I can look at it.

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20 minutes ago, DarthParametric said:

It's a variable in the function:


void DestroyObject(object oDestroy, float fDelay=0.0f, int bNoFade = FALSE, float fDelayUntilFade = 0.0f);

It is set to fade by default, so you have to manually specify no fade.

There have been multiple iterations/revisions of that sequence in TSLRCM over the years. It's also possible some other mod edited it. I couldn't say, since I don't have any interest in TSL so don't pay attention to stuff going on with it.

Check your Override folder for a script named a_end.ncs and find the Modules folder and attach 852nih.mod here so I can look at it.

There's a very likely chance that the OP is very un-knowledgeable about in modding in general judging by this quote from their Mod Request thread. I would advise to assume novice level here.

On 8/31/2025 at 12:40 PM, Erdan5 said:

I have to be honest, I don't know how mods work for KOTOR, how to install them and all of that.  As you might know, I recently registered on Deadlystream.  Before that, I have only ever played the vanilla KOTOR games but never involved with and downloaded any mods.  Because of that, I am a real noob concerning how installing mods work and stuff like that.

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