Erdan5

Dumb question but what graphics are required for a smooth disappearance in a cutscene?

Recommended Posts

If my question for the title is confusing, this is what I mean in clarification...

In this moment in this video, we see Darth Nihilus combust into scarlet smoke-like energies.  The thing is,  the way he vanishes into the smoke looks super clean and transitions nicely.  In contrast, this video shows the same thing, but Nihilus doesn't vanish the way he does in the previous link.  In the second video, he just glitches out of existence after the dark side energies combust out of him without fading like in the previous video.  

My question is....are they different because of different graphics and/or resolution?  Or is there something else going on?  I have seen some gameplay videos for TSLRCM that had Nihilus fade away in neat quality as the energies leave his body, and I have also seen other gameplay videos for TSLRCM that had Nihilus not transitionally fade away, but just glitch out of existence.  

I know that this is a dumb question, but again, regardless if it is for TSLRCM or just vanilla game,  is it different depending on the graphics and/or resolution you have for the game?

 

Edited by Erdan5

Share this post


Link to post
Share on other sites
19 hours ago, DarthParametric said:

Probably a script change that didn't specify fadeout on object destruction.

Why did the script change?  How does the script "decide" fadeout or not?  Or is it at random? Is there any way for the game code script to make it do fadeout?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.