great_exkaiser103 0 Posted 15 hours ago I know there have been some forums covering porting K2 to K1, but I haven't seen a lot of forums discussing porting from K1 to K2 since most of K1's models are in K2's game files. I'm trying to port this Bastila head to K2, but I haven't gotten any useful prototype out of it. I have MDLEdit and MDLOps, but I'm pretty new to both, although I've had success porting K2 weapon models to K1. Quote Share this post Link to post Share on other sites
Effix 571 Posted 1 hour ago Run MDLedit, open p_bastilah.mdl, save as ASCII. At the bottom part of the window, click Header. Now you see Supermodel: P_BastilaBB in the top part of the window. This is the model that you'll need from the game that you're porting to. So, the K2 version. You can extract it with KotOR Tool, place it where you've saved the ASCII file. Close MDLedit, start it again, make sure the left button is set to KOTOR2. Load the ASCII file, save as Binary, as p_bastilah.mdl. You now have a model that should work in K2. You could test things by changing your appearance to Bastila's with KSE (Savegame editor). Some more things are needed to be able to select the head in the character creator. It is possible that things are in the wrong place, you'll find out by testing. I've only tested with the Model Viewer (looks fine) and not in game. P.s. MDLOps is not needed, MDLedit can do what it does, and some more. Quote Share this post Link to post Share on other sites