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DiscoAquinas

Dantooine Orange Grass

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Heyo.

Any chance I could request a mod?

I've always hated that in KOTOR II, the orange, ochre grass textures from the first game were replaced with this green colour.

Perhaps this is thematically appropriate or whatever (new life on Dantooine after Malak bombed it!) but I'd really rather the orangey-brown tones from the first game make an appearance in the second. It made Dantooine nice and alien.

So, is a texture swap possible? I notice there are mods for the first game which make the grass there green, in line with KOTOR II (which you can find here), but none of the opposite sort.

Is this really only a matter of, say, taking the texture files from the first game and firing them into the override folder of the second?

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@Thor110 Do you know if there's something in the area files that gives things colour?
I can't really get it as orange as in K1 by simply changing textures/using K1 textures (See screenshot). Maybe by making the textures even more red than the K1 equivalents, but that seems more like a workaround that shouldn't be needed.

Or was there something to give a whole planet a certain hue?

 

screen.jpg

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Heyyyyy that's already a VAST improvement - I'd be more than happy with just this texture swap you've done alone!

It might be that the first game benefits from that wonderful evening sky, which seems to bathe the planet in an orange light on top of the orange-brown of the grasses.

Either way, this texture swap is fantastic - thanks so much! Any chance I could get a download link for it?

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1 hour ago, Effix said:

@Thor110 Do you know if there's something in the area files that gives things colour?

Probably the DynAmbientColor, The SunAmbientColor or the SunFogColor in the .are files as those values differ between games.

are.jpg.40acc2fd237d5716f21f9b21f14ff2ae.jpg

It could also be Grass_Emissive which is absent from my .are for dan_m14aa for some reason, but I suspect it's SunAmbientColor and or DynAmbientColor.

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Would changing these values be an arduous thing? Would it run into conflict with other mods, like TSLRCM?

Either way, I'd be perfectly happy just to have the KOTOR I textures applied to KOTOR II as Effix has done.

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1 hour ago, DiscoAquinas said:

Would changing these values be an arduous thing? Would it run into conflict with other mods, like TSLRCM?

No, you could just patch them in using HoloPatcher.

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10 hours ago, DiscoAquinas said:

Heyo.

Any chance I could request a mod?

I've always hated that in KOTOR II, the orange, ochre grass textures from the first game were replaced with this green colour.

Perhaps this is thematically appropriate or whatever (new life on Dantooine after Malak bombed it!) but I'd really rather the orangey-brown tones from the first game make an appearance in the second. It made Dantooine nice and alien.

So, is a texture swap possible? I notice there are mods for the first game which make the grass there green, in line with KOTOR II (which you can find here), but none of the opposite sort.

Is this really only a matter of, say, taking the texture files from the first game and firing them into the override folder of the second?

Whilst Thor110 and Effix's solutions are superior, my Bug Fix Collection for K2 has these orange grass textures from K1 in the "Higher Quality Areas" component of said mod and my K1 Dantooine Textures Restoration mod exists though it was made before porting was allowed so the grass isn't exactly the same as K1, I can update it with the correct textures if you'd like.

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9 hours ago, N-DReW25 said:

Whilst Thor110 and Effix's solutions are superior, my Bug Fix Collection for K2 has these orange grass textures from K1 in the "Higher Quality Areas" component of said mod and my K1 Dantooine Textures Restoration mod exists though it was made before porting was allowed so the grass isn't exactly the same as K1, I can update it with the correct textures if you'd like.

That'd be great, if the solutions above aren't meant for general release - thanks so much!

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N-DReW25's option sounds like a good option.
If you change the area then you would have to play from a save in which you haven't been to that area yet, I think.

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